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Try To Fall Asleep News

Update 1.3 is now LIVE!

Hello,

This is just a small notice that the 1.3 update has just been released to the game! You can read more details about the update in this post.



Enjoy the update!

Martin

Update 1.3 - Night 3 and Voiceover

Hello players,

The wait is almost over! We're incredibly excited to announce that the long awaited 1.3 update is arriving to the game this week, right before Halloween!

Although this has proven to be one of the most challenging and difficult updates yet, we're proud of the work that our tiny team has achieved and we can't wait for you all to try it out.

For this post, we’d like to summarize the whole update. From adding the 3rd night to the game, to adding awesome new features, such as a voiceover system for all the dream levels, and quality of life improvements to the whole game, like an improved pause menu and customisable graphics settings, the 1.3 update sure is one big of an update.

Now, let's dive deeper into the details!


NIGHT 3


Falling asleep phase

As mentioned in our Sneak Peak of the 3rd night, we try to do something different in each night, both in the falling asleep and dreaming phases.
For the 3rd night, we’ve introduced a whole new mechanic - sleeping pills. These can help the player to drain stress and raise sleep levels faster at the cost of hearing and vision capabilities.
After successfully raising the sleep level to the top, the screen fades dark and starts loading the next level, indicating that the player has successfully fallen asleep…


Dreaming phase

So far, the 3rd dreaming phase is one of the most unique levels in the whole game. When John wakes up in the middle of the night in his cottage, he'll have to be stealthy and put his mind to some puzzle solving scenarios. We think players will enjoy this whole new level as it adds a lot more variety to the whole game.


VOICEOVER


Hearing actual voices speak and interact with each other brings a whole new level of immersion to the game. This has been a really important feature that has been missing in the game and we’ve wanted to add it ever since we launched the early access. And now, we have it! None of this wouldn't have been possible without talented cast though, and we were incredibly honored to work with such an amazing cast! Seeing it all come together is truly satisfying! Read all about it here!


NIGHT 1&2


Apart from adding new content like the 3rd night to the game, we did go back to the previous 2 levels to refine a bit them as well. Also, there are a lot of cool QoL improvements.

1st dreaming phase

The main lab building has received some texture improvements as well as some refinements to some of the rooms in the facility.

Another thing we wanted to further improve in the 1st dreaming phase is the “Reach the end” mini game. There used to be a segment where the player would have to maneuver on logs to advance in the level. It always seemed to be a bit too hard and frustrating, so we added metal walkways with fences which should make the level more interesting and easier to complete.


2nd dreaming phase

Apart from improving the overall visuals of the level, we haven’t changed much in terms of the gameplay. The moon shade is more noticable and the post-processing effects have been fine tuned. Also, there is a whole new area added to the level for you to discover! We did make the enemies a bit faster and reduced the chasing time lengths. Although the level currently works out fine, we would like to revisit this level again at some point in the future to improve the chasing sequences.


A small look ahead...

The work on the 4th night has already begun and it's also shaping up to be a very special one. We've got some cool ideas that will be interesting to work on. Till then, like we said, we'd like to revisit the 2nd night and polish the dream level a bit more. An update for it should hopefully launch before the end of this year. Also, we didn't have enough time to implement a fully working checkpoint system for the 3rd dream level, so that will be another thing we'll try to include in the 1.3.1 update.

With all that said, thank you for reading this and we hope you'll all have a great time experiencing the 3rd night! :))

Martin

Night 3 preview - Sleeping Pills

Hello there,

Today we'd like to share a small preview of a new game mechanic that's coming with the 3rd night - sleeping pills. It's a mechanic that gets introduced in the 3rd night and will carry on till the very last night.

Sleeping pills

To better cope with the high stress and stay calm, Dr. Norberg has prescribed some sleeping pills that will be useful for the night as the hallucinations, for yet unknown reasons, are getting more and more stronger.



There are 3 pills that you can take during the night at any time, with a 30 second cooldown in between them.

Pros for taking the pills:
  • Sleep level goes up faster when the eyes are closed.
  • Stress level goes down faster when eyes are opened.
Cons for taking the pills:
  • Vision gets limited by noise, greyscale and dark contrast.
  • Hearing gets less sensitive and more muffled.


While these pills can come handy in certain cases, you have to be careful. Some hallucinations might still come up while it's hard to hear or see them...

New POSTER

Hey players,

In preparation for the new Steam library update, as well as many other things, we decided that it would be cool to make a NEW POSTER! So there it is... Pretty neat, isn't it? :))



Goodnight!

Major UI and Quality of Life improvements

Hello there!

The fall is finally setting in the season, and so is our next major 1.3 update which includes the next night! Before we share an update on the overall development of the 1.3 update, we'd like to show some cool UI and Quality of Life improvements that we've implemented in the game.

"SETTINGS" option in the main menu

Finally, a highly requested and essential feature is coming to the main menu. Without restarting the game, you'll be able to adjust your screen resolution, window mode, V-sync, texture and shadow quality and more!



New Textbox for the dream sequences

As part of the new voiceover feature, we've updated the textbox which displays subtitles for the voices as well as for interacting with objects. The clean and simple design is easy to read, and when the player is using the walkie-talkie, an actual model of the walkie-talkie will pop up.



New Pause Screens

Another handy updated feature that's coming to the game is the new pause screen. Press "ESC" whether you're in the falling asleep or dreaming sequence and you can go back to the menu, toggle subtitles, quit the game or change your graphics settings.



Improved textures in the lab facility

We've updated the main corridor and room wall textures to make them look more realistic and more interesting.



Development Update

We're happy to announce that the 3rd night is now compatible from beginning to end, but we still need to polish and add a few missing things to the levels. In the following weeks our team will start to test the new 3rd night and try to improve the gameplay and catch some potential bugs. At the moment, we're not quite ready to share a release date for the 3rd night, but we'll be ready to share more details about a release date in October. ;))

Thank you for checking out this post!

Martin