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Try To Fall Asleep News

Patch notes - 0.4.1O

Good evening players,

Tonight we're releasing an important, new patch for "Try to Fall Asleep"! For more details, here are the patch notes...

[h3]Dream Segments[/h3]
  • Added checkpoint indicators for the 3rd and 4th dream segments.
  • Increased the light radius for the flashlight in all dreams.

[h3]2nd dream[/h3]
  • Fixed a spelling error in a minigame's UI graphic.

[h3]3rd dream[/h3]
  • In 3rd dream, added a subtle panting sound when the player is hiding in a hiding spot.
  • Improved some textures in the 3rd dream.

[h3]4th dream[/h3]
  • Improved footstep sounds when walking on metal.
  • Fixed a critical issue where the player wouldn't be able to click on doors when escaping to the surface.
  • Added subtle valve rattling sounds when entering the water room.
  • Added a keycard which can unlock 2 doors. The key card can be found at the end of the water room.
  • The water room minigame will now trigger when the player goes back to the main hall.
  • Adjusted the placement for some radio parts and Michael’s pages.

And that's it for this patch! If you find anything else or have some other suggestions/feedback, feel free to share them it in the "General feedback thread".

Good night!

AD team

Patch notes - 0.4.1N

Good evening players,

Tonight we're releasing a nice, new patch for "Try to Fall Asleep"! For more details, here are the patch notes...

[h3]General[/h3]
  • Fixed an audio initialization issue where the game's sound would be turned down to 0 when booting up the game for the first time.


[h3]Falling asleep phases[/h3]
  • Made the sleep and stress levels move slightly faster in all nights.
  • Once the stress level raises to 80% and beyond, you won't be able to raise your sleep level. This will be signaled on the info panel with a dimmed down sleep bar. If you take a sleeping pill, you can bypass this limitation as well as enjoy a faster raising sleep level.
  • If you get jumpscared when the pills are in effect, you will loose 12% of your sleep level.


[h3]Dreaming phases[/h3]
  • Fixed door occlusion issues on the 1st dream.
  • Improved the look of glass in the 1st dream.
  • Reduced the interaction distance with items/objects in all dreams by 60%.
  • Minor performance improvements in the 1st dream.


And that's it for this patch! If you find anything else or have some other suggestions/feedback, feel free to share them it in the "General feedback thread".

Good night!

AD team

Kickstarter pre-launch page is live!

Good evening everyone!

Tonight we have some exciting news to share with you - the Kickstarter pre-launch page for "Try to Fall Asleep" is now live!

Visit the page here - https://www.kickstarter.com/projects/amberdrop/try-to-fall-asleep

[previewyoutube][/previewyoutube]

The Kickstarter funding will allow us to stay true to the quality established in the first four nights and it'll help to deliver a truly awesome game for the full release with the last 2 nights. Stretch goals will open even more possibilities, like porting the game to other platforms, further increase the quality of game and localize the game's subtitles in other languages. Since we'll be finishing the game without a publisher, this'll be our last chance to raise some needed funding for the game's completion.

Also, does anyone know who this LUC1D guy is? He's been interrupting our past videos. Looks like he has acquired some kind of an interesting video tape from REVIVEL. Maybe we should check out this guy and see what he has to offer...

> LUC1D's YouTube Channel <

Anyways, thank you for your time! If you can, please help us spread the word about our work. It would mean a lot to us :))

Goodnight,
AD team

"Try to Fall Asleep" Community Update #9 - Kickstarter Update & Patch 0.4.1M

Good evening everyone,

We got a new Community Update video! Check it out to learn more about our upcoming crowdfunding campaign and the recently released patch 0.4.1M!

https://youtu.be/3rnk-fq4MTM

[h3]TL;DR [/h3]
  • The crowdfunding campaign will be hosted on Kickstarter.
  • The campaign itself is almost ready, but still needs to get through some verification and finalization processes.
  • Announcement for the pre-launch page is coming very soon.


GN,
AmberDrop

Patch notes - 0.4.1M

Good evening players,

Tonight we're releasing a nice, new patch for "Try to Fall Asleep"! For more details, here are the patch notes...


[h3]FALLING ASLEEP PHASE[/h3]
  • Updated info panel.
  • Added 2 levels of panting sounds for high amounts of stress.
  • Updated tutorial texts.
  • Fixed some camera twitching bugs.
  • Improved Night 4 difficulty.


[h3]DREAMING PHASE[/h3]
  • Interacting with objects is now more precise.
  • Made the flashlight more responsive when moving it around.
  • Reorganized all the scares in dream #1 and added 2 new scares.
  • Improved mouse sensitivity.
  • Improved texture scaling on the island terrain.
  • Improved some materials with specular maps.
  • Tweaked the look of the moon in dream #2.
  • All notes in the viewable state will now look better in lower quality settings.
  • Added some dynamic lighting in the dream #4's library.
  • Updated the lighting in the dream #4's water room.
  • Updated music in the dream #2's café.
  • Added a new intro sequence for the dream #1.
  • Changed the coloring for the dream #1 and dream #2 minigames.
  • Changed the FOV for dream #1's minigames.
  • Added some more transitional image effects when fading into a dream or when coming back from a minigame.


And that's it for this patch! If you find anything else or have some other suggestions/feedback, feel free to share them it in the "General feedback thread".

Good night!

AD team