1. Try To Fall Asleep
  2. News

Try To Fall Asleep News

TRY TO FALL ASLEEP Kickstarter is now LIVE!

Good evening everyone!

This Tuesday we successfully launched our Kickstarter campaign for the completion of "Try to Fall Asleep". In the first 3 days, our campaign has reached 11% of our funding goal! To those who have already pledged their support to the campaign - thank you, our team's truly grateful for your support.

And to those who had already bought the game on Steam - we thank to you as well. Without your original purchase of this game on Steam, we wouldn't have been able to get this far, release 2 awesome nights and raise the bar for the whole project. You guys are the real MVPs, and you've already have helped us a lot.

If you feel like our game is worthy of your further support, then we invite you to check out our Kickstarter! This is the first time that we've ever done any physical merch, so if you've always wanted to have some kind of a physical memorabilia of our game - now's you chance! You can get the cheapest 1$ pledge and add any of our physical items that we offer in our Kickstarter. But again, you've already helped us a lot by your purchase of the game on Steam, so it's your free choice.



But if pledging funds to the Kickstarter isn't your thing, but you'd still like to help out in some small way - you can help us by spreading the word about our work and the Kickstarter. A simple, friendly share of our game would be a huge help in spreading awareness about our efforts.

So that's it form me for now! Once again, thank you everyone for being on this amazing journey with us, and we hope you look forward to where the ride will take us next.

Sincerely,
Martin

Patch notes - 0.4.1O

Good evening players,

Tonight we're releasing an important, new patch for "Try to Fall Asleep"! For more details, here are the patch notes...

[h3]Dream Segments[/h3]
  • Added checkpoint indicators for the 3rd and 4th dream segments.
  • Increased the light radius for the flashlight in all dreams.

[h3]2nd dream[/h3]
  • Fixed a spelling error in a minigame's UI graphic.

[h3]3rd dream[/h3]
  • In 3rd dream, added a subtle panting sound when the player is hiding in a hiding spot.
  • Improved some textures in the 3rd dream.

[h3]4th dream[/h3]
  • Improved footstep sounds when walking on metal.
  • Fixed a critical issue where the player wouldn't be able to click on doors when escaping to the surface.
  • Added subtle valve rattling sounds when entering the water room.
  • Added a keycard which can unlock 2 doors. The key card can be found at the end of the water room.
  • The water room minigame will now trigger when the player goes back to the main hall.
  • Adjusted the placement for some radio parts and Michael’s pages.

And that's it for this patch! If you find anything else or have some other suggestions/feedback, feel free to share them it in the "General feedback thread".

Good night!

AD team

Patch notes - 0.4.1N

Good evening players,

Tonight we're releasing a nice, new patch for "Try to Fall Asleep"! For more details, here are the patch notes...

[h3]General[/h3]
  • Fixed an audio initialization issue where the game's sound would be turned down to 0 when booting up the game for the first time.


[h3]Falling asleep phases[/h3]
  • Made the sleep and stress levels move slightly faster in all nights.
  • Once the stress level raises to 80% and beyond, you won't be able to raise your sleep level. This will be signaled on the info panel with a dimmed down sleep bar. If you take a sleeping pill, you can bypass this limitation as well as enjoy a faster raising sleep level.
  • If you get jumpscared when the pills are in effect, you will loose 12% of your sleep level.


[h3]Dreaming phases[/h3]
  • Fixed door occlusion issues on the 1st dream.
  • Improved the look of glass in the 1st dream.
  • Reduced the interaction distance with items/objects in all dreams by 60%.
  • Minor performance improvements in the 1st dream.


And that's it for this patch! If you find anything else or have some other suggestions/feedback, feel free to share them it in the "General feedback thread".

Good night!

AD team

Kickstarter pre-launch page is live!

Good evening everyone!

Tonight we have some exciting news to share with you - the Kickstarter pre-launch page for "Try to Fall Asleep" is now live!

Visit the page here - https://www.kickstarter.com/projects/amberdrop/try-to-fall-asleep

[previewyoutube][/previewyoutube]

The Kickstarter funding will allow us to stay true to the quality established in the first four nights and it'll help to deliver a truly awesome game for the full release with the last 2 nights. Stretch goals will open even more possibilities, like porting the game to other platforms, further increase the quality of game and localize the game's subtitles in other languages. Since we'll be finishing the game without a publisher, this'll be our last chance to raise some needed funding for the game's completion.

Also, does anyone know who this LUC1D guy is? He's been interrupting our past videos. Looks like he has acquired some kind of an interesting video tape from REVIVEL. Maybe we should check out this guy and see what he has to offer...

> LUC1D's YouTube Channel <

Anyways, thank you for your time! If you can, please help us spread the word about our work. It would mean a lot to us :))

Goodnight,
AD team

"Try to Fall Asleep" Community Update #9 - Kickstarter Update & Patch 0.4.1M

Good evening everyone,

We got a new Community Update video! Check it out to learn more about our upcoming crowdfunding campaign and the recently released patch 0.4.1M!

https://youtu.be/3rnk-fq4MTM

[h3]TL;DR [/h3]
  • The crowdfunding campaign will be hosted on Kickstarter.
  • The campaign itself is almost ready, but still needs to get through some verification and finalization processes.
  • Announcement for the pre-launch page is coming very soon.


GN,
AmberDrop