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Development Update #15 - Trees

[h2]Greetings, Dwarven Lords![/h2]

We have recently done some internal tests of King of the Dwarves. The game was played thoroughly by the internal teams of the Developer and the Publisher, which resulted in a lot of feedback for us to discuss. As a result, we have decided to redesign some aspects of the game to make it flow in a more natural way. We have started with the trees.

Trees vs Roots


Previously, we have made wood available only inside the mountain. The players had to dig out roots, which provided them with the wood resource. More than that, the game's playable area was limited to the inside of the mountain, too.

During our playthroughs, this felt too limiting and unnatural. Hence, we have decided that the trees should grow outside the mountain, and our dwarves should leave the mountain to cut them down. You can check our first attempts at this new change in the screenshots below.





[h2]Changes summarized[/h2]

  • Trees will be the new main source of the wood, not the roots. We investigate an option for the roots to provide the player with another resource.
  • Trees will be more stable as a source of the wood resource. Trees can regrow and won't be a finite resource that the player can run out of.
  • The Dwarves will now be able to move outside the mountain, too.
  • Some additional elements outside should also make the external parts of the mountain look much better.

This is only the beginning when it comes to changes that we want to introduce to the game. Expect more info in the upcoming months. Thank you for following King of the Dwarves!

Best regards,
King of the Dwarves Team