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Outward News

New OUTWARD DLC "The Soroboreans" is coming.

[h2]Good day adventurers,[/h2]

Some of you eagle eyed monster slayers have already spotted the signs: there is new content coming for OUTWARD! ːsteamhappyː

The new DLC "The Soroboreans" is planned to release in Spring 2020. Are you excited? Here's a taste of what's coming:

[h3]Enchantments[/h3]

What’s better than your favorite weapon by your side? What about your favorite weapon with a whole new effect on it? Weapons and Trinkets will now be able to be changed with the new enchanting system.

[h3]Corruption[/h3]

Hungry, thirsty and cold. A terrible situation to be in, but one you often find yourself in while playing. If that wasn’t enough for you now your character can get corrupted. The level of corruption affects you in different ways and if you can’t shake it you could meet an untimely end.

[h3]New Skills and Status Effects[/h3]

Introducing new skills and status effects for your character. These will help with the new situations you find yourself in with the corruption affects. These add a new element to the game and can completely change your gameplay.

Aurai just got a whole lot scarier... we hope you remember where you put your backpack! ːsteamfacepalmː

Outward nominated for Steam Award

It's a great day to start your adventure!
No remarkable journey is achieved without great effort. Outward is an open-world survival RPG where the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. You, the player, aren't the chosen One from a prophecy: you are an adventurer, a Traveler, an Explorer. And most importantly, you are vulnerable!

Let's do it together
Explore the vast world of aurai, embark on memorable adventures alone or with your friends! In Outward you can play solo or cooperatively, locally or online - that's why everything is better with a friend!

Outward 50% Discount!

Attention RPG-Fans!

Outward is now on sale with a 50% discount.

You have until the 25th of November to grab this open-world fantasy role-playing game and experience a vast, varied environment full of exciting adventures!

Where will you go? What will you do? The choice is yours.

New Experimental Branch Update

We are releasing a new patch on the experimental branch. Unlike the previous patch which was focused on new content, this one is meant to make the game more stable and easier to support in the long term. It also attempts to fix the long loading times when there are too many items in a scene.

Changes
  • Game engine upgraded from Unity 5.6 to Unity 2018.4*
  • Changed how save games are cached on startup to reduce memory usage and reduce boot up time.
  • Change how items without durability stacks/are saved to improve loading time.**
  • Open Stash interaction reverted to 'press' instead of 'hold'.
  • Changed Leyline Connection's description from 0.15 to 0.34.
  • Summon Ghost now change zones (loading)
  • Steel Shield Durability 175 instead of 220
  • Tower Shield Durability 250 instead of 175, Weight 9.0 Instead of 10.0, Dmg/Hit 18 instead of 14.
  • Dragon Shield doing Burning instead of Burn.


Fixes
  • Can now buy/sell bullets and arrow individually instead of full stack.
  • Runic Claymore will allow runic casting while active. 1h Runic Sword will not anymore. (They were inversed)
  • Added PT Serif font as fallback font for missing characters.
  • Map Markers won't be reset if an area is being reset.
  • Map Markers are now being saved/loaded properly.
  • Kirouac being visible in Levant even when left to Monsoon during the Mouth to feed quest.
  • Imbue effects timer will not tick down while in a loading.
  • The two guards in Vendavel (in the same zone as Croc), now spawn on the right side of the gate.
  • Changed all instances of Orochi to Oroshi.
  • Calixa's Shield should not block her pistol shot anymore.
  • Fix weapons dropped by enemies in the camping events that cause infinite decraft/sell bug.
  • Added invisible collisions along the walls to avoid players trying to pass on the side of the wagon while its moving at both locations.
  • Fix bow not shooting issues encountered when emptying quiver, or when switching area when a projectile is still in the air.
  • Fixes various typos.


*This should reduce stutters issues and crashes on some PC configurations.

Important note: this version does not support mods since it was made using il2cpp (previously mono). From our initial testing, it results in better performance and better stability of the game. This is still subject to change.

**Even though we already strongly suggest to make backup of your save files when switching for the Experimental branch, returning to the Default branch with a save open in the Experimental branch will result in your stack of items to be set back to 1.
Also note that if you had long loading times in the current version of the game, the first loading of each area you had long loading times will still be long, but the following one will have the changes applied.

The free content patch is finally out!

https://www.youtube.com/watch?v=GeVK-3CUybw
Hello everyone!

As some of you know, there has been a huge patch that has been in the work and been in testing on the Experimental Branch for a couple months. A big thank you to everyone who played it while it was in testing, reported bugs and gave us feedback.

For those of you that don't know what that patch is about, well, here is a summary:

  • New End game bosses (those are accessible after you completed one of the Faction story).
  • Improvement of the Legacy Chest
  • Hardcore mode
  • 7 new languages (text only)
  • A bunch of fixes and balance changes
  • Poutine (full changelist at the end of this annoucement)


Please note that the console version of this patch isn't quite ready yet but should follow soon.


We are also currently working on another patch in which we update the game's engine (update from Unity 5.6 to Unity 2018) which should increase general performance, stuttering and fix a bunch of crash issues people were experiencing, especially in Enmerkar and Abrassar. This will eventually be available in the Experimental branch of Steam like the patch we release today was.

There are more in the work too, but we can't quite talk about that yet.

Cheers!



Here is the full changelist:

New
- Panel to assign controllers to players.
- Equipment can now be repaired at any blacksmith.
- Unarmed attack.
- Hidden endgame boss fights.
- End game items.
- Poutine.
- Hardcore mode.*
- There is an additional season in Enmerkar Forest where it is foggy and colder (not as cold as Winter in the Chersonese).
- In order to reduce confusion, made the consequences of failing Vendavel quest clearer by changing the affected area.
- Added the following languages (text only): Polish, Russian, Japanese, Korean, Chinese (Simplified), Portugese (Brazil), Turkish.

Changes
- To open chests, you now need to hold the 'interact' button.
- Improved Legacy Chests.
- New body and skin materials for characters.
- Some face models have been changed.
- Several high level monsters now have low HP regen.
- Tweaked Gold Lich AI.
- Leap Attack can now be followed up by a normal or special attack.
- Shields now have an impact and damage stats.
- Shield related skills now take into consideration the new impact and damage stats of the equipped shield for their effects.
- Shield charge do not apply Confusion status anymore.
- Reduced chances of getting Vendavel defeat scenario in a row (Does not apply if was captured by talking to Croc).
- Oliele's sword cannot be acquired from the Smuggler shop in Levant anymore.
- Reduced drop rate of traps in supply caches.
- Master Trader armors are not sold by Caravan Traders in Town and Cities anymore (Only by Cavaravan Traders in open areas).
- Changed how "Code Sonic" works. It can now be enabled without cheat panel (Also, works on console).****
- Lantern and torches are turned off when entering a bed/tent.
- Broken gathering tools can't be used anymore for gathering.
- Increase Chakram Pierce to x1 Weapon damage multiplicator
- Various UI improvements.
- Various balance changes.
- Various minor changes.

Fixes
- Crystal Powder won't show up as Plate Trap compatible component since no recipe requires it. (This will fix the crash on consoles)
- Impact stat isn't affected by durability and display now reflects that behaviour correctly.
- Lexicon stats are now displayed in the item detail panel.
- Added a timeout on opening/joining room to hide the connection screen.
- Added a failsafe so dropped items don't pass through the floor.
- Normal/Extreme bleeding damage has been fixed on enemies***
- Female Visual assigned and corrected for Shock Armor.
- Sometimes the achievement 'They will tell stories about this' was not unlocked properly. It was due to completing a quest line that was previously completed by another character. ***
- Skills requiring special conditions (such as boon) will now be grayed out in the quickslots if not all conditions to use them are met.
- Fixed the Mouth to Feed progression break.
- Moving silver around in inventory should refresh pouch weight and overweight status correct.
- Client remove durability of equipment as expected when using skills that uses durability.
- Status effects should not damage equipment anymore.
- Status effects should now be applied at the correct rate by weapons skills (Were twice as fast).
- Shield absorb skill should now counter reliably.
- Shield absorb skill should not absorb poison or other damage from status effects.
- Skill cooldown should now behave normally (no more stuck/not resuming).
- Online coop: Should now see partners with full health if they have a passive increasing their max health (instead of damaged).
- Online coop: Gear should be confiscated correctly by Croc in Vendavel.
- Online Coop: Gates are now correctly synchronised.
- Online Coop: Fixed other synchronization issues for clients when joining another player. (For instance: Poisoned water in the Dark Ziggurat Passage even if host cleaned it)
- Various minor fixes.


*Hardcore mode: When defeated, there is a chance you get a defeat scenario, but there is also a chance you actually get killed. Additionally, characters in hardcore mode can't play with characters that are not, and vice versa.

**Bleeding now does 35% of max health in 2 mins and Extreme 50% of max health in 2 mins. (For some reasons it was 4 times that amount before)

*** Note that the achievement can be unlocked if you load a character that has completed a quest line and is still undefeated. Unfortunately, it won't be the case if a you load a character that hasbeen defeated even if it is after the quest line completion.

****Super Speed: You character must be named 'Code Sonic'. This will display an hidden option in the settings menu that you can toggle to go to really fast.