Atmosphere, Weather & Visual Effects Overhaul
[p]Welcome back to Vieneo, pilots.
This update introduces our most comprehensive environmental upgrade yet—rebuilding the skies from the ground up (literally). With a deep focus on scientific realism and immersion, we’ve revamped nearly every aspect of the planet’s atmospheric simulation and how you experience it from the cockpit and beyond.[/p][hr][/hr][h3]🌠 Airglow: The Night Sky Comes Alive[/h3][p]
[/p][p]Airglow is no longer just a pretty haze—it's now a physically-based phenomenon derived from Vieneo's unique atmospheric chemistry and pressure profile. You'll notice it:[/p]
[/p][p]In-universe developments are also accelerating:[/p]
— The Rise Development Team[/p]
This update introduces our most comprehensive environmental upgrade yet—rebuilding the skies from the ground up (literally). With a deep focus on scientific realism and immersion, we’ve revamped nearly every aspect of the planet’s atmospheric simulation and how you experience it from the cockpit and beyond.[/p][hr][/hr][h3]🌠 Airglow: The Night Sky Comes Alive[/h3][p]
- [p]Emerging around 6 km altitude and peaking at the atmospheric scale height (~7.4 km)[/p]
- [p]Displaying a soft greenish-blue luminescence, tuned to ionization bands influenced by solar angle[/p]
- [p]Modulated in brightness based on the sun’s position beneath the horizon for stunning night flights[/p]
- [p]+40% increased occurrence, owing to higher corona onset potential from Vieneo's dense atmosphere and trace SO₂ content[/p]
- [p]Now appears more bluish-green in low visibility, with a soft corona flicker near static discharge points[/p]
- [p]Behavior scales with turbulence, airspeed, and charge accumulation—pilots flying in storms will notice![/p]
- [p]Lightning is now chained, branching realistically between multiple points of potential across storm cells[/p]
- [p]Color grading reflects real atmospheric ionization:[/p]
- [p]Core: White-hot (#FFFFFF)[/p]
- [p]Channel: Violet-blue nitrogen glow (#C8C8FF)[/p]
- [p]Corona: Pale blue-green (#99FFFF)[/p]
- [p]Lightning strikes are no longer just aesthetic—they cast shadows, illuminate terrain, and sync to audio thunder with proper Doppler offset[/p]
- [p]Rain, hail, and snow now feature frequency-adjusted EQ curves to reflect transmission through glass, hull plating, and cockpit materials[/p]
- [p]Occlusion and Doppler effects dynamically adapt to surface materials and player motion[/p]
- [p]Subsurface rumbles and muffled turbulence—especially in storm zones—add realism for ground vehicles and bunkered positions[/p]
- [p]You can feel the heaviness of the atmosphere now[/p]
- [p]Rossby waves and seasonal ITCZ drift influence jet streams, doldrums, and pressure zones[/p]
- [p]Weather cells are driven by overlaid global grayscale maps:[/p]
- [p]Vapor content[/p]
- [p]Surface pressure[/p]
- [p]Convection activity[/p]
- [p]Moisture and lift potentials determine rainfall dynamically—no two days on Vieneo are the same[/p]
- [p]Precipitation radar is now available on the Player Portal (ground-based only for now—airborne units coming soon)[/p]
- [p]Sunlight color has been tuned to Vieneo’s G-type primary—a golden hue with a wider scattering spectrum[/p]
- [p]Cloud decks attenuate light based on depth and density, including color bleeding and indirect bounce[/p]
- [p]Azimuthal and zenith transitions (sunset/sunrise) now blend in layered atmospheric tones from violet to burnt orange[/p]
- [p]The entire lighting model responds to solar scalar (sun elevation), with smoother fade between daylight and night[/p]
- [p]Players can now purchase radar installations for settlements or research sites[/p]
- [p]Each radar includes a full 3D Doppler reflectivity volume, cost-scaled to beam width and maintenance[/p]
- [p]Expect more upgrades as the atmospheric science economy deepens—radar coverage will matter for commerce, routing, and safety[/p]
- [p]Improved rendering pipeline performance with deferred light falloff from flashes and explosions[/p]
- [p]Ground fog and low visibility dynamically respond to dew point, terrain, and time of day[/p]
- [p]New debug layers for visualizing pressure contours, cloud densities, and convection zones (dev mode only)[/p]
- [p]Preparing the engine for airborne radar, colonist insurance pricing, and long-range weather prediction tools[/p]
— The Rise Development Team[/p]