Player Generated Roads
Players start out with barely a shirt on their back ... two cents to rub together ... you get the idea. But you do have a car ... not that you can get very far from Deois without getting stuck in the mud!
With all of the colonies surrounding Deois, new players miss out on many lucrative opportunities due to the lack of improved surfaces to drive on.
We recently added colony territories to aid in the management of colonies and their resources. Exposing the colonies and their territories on the Player Portal made it a straight-forward tweak to allow construction of road segments through the same interface.
Each road segment costs 11,065 MT of grade C (common) materials. You can read more about the restrictions and requirements on the wiki.
With all of the colonies surrounding Deois, new players miss out on many lucrative opportunities due to the lack of improved surfaces to drive on.
We recently added colony territories to aid in the management of colonies and their resources. Exposing the colonies and their territories on the Player Portal made it a straight-forward tweak to allow construction of road segments through the same interface.
Each road segment costs 11,065 MT of grade C (common) materials. You can read more about the restrictions and requirements on the wiki.