1.9.5
New
- [p]Straight Flush Jackpot support.[/p]
- [p]Jackpot/Tourney chip mountains have been rebuilt to both look better and support higher quantities.[/p]
- [p]going ALL IN will now utilize the new chip mountain system to make your stack feel substantial.[/p]
- [p]Joining any MTT/SnG/TB will now show a confirmation step, regardless of multi cost - no more accidental joins![/p]
- [p]New Dashboard widget now features the latest store offerings.[/p]
- [p]New sound for room changes.[/p]
- [p]New sound for players jumping in to MTT tables.[/p]
- [p]Dash game music is no longer coupled to the skin you have equipped.[/p]
- [p]A queue timeout display has been added to open MTT quickplay items and MTT lobby rows when a queue timeout exists.[/p]
- [p]Game notification preference check-boxes added to tourney info windows.[/p]
- [p][c]\[SETTING][/c] "Show Cards in Top Bar" - will toggle your hole cards between cards/backs.[/p]
- [p]Right-clicking top bar game boxes will toggle your hole cards between cards/backs.[/p]
- [p]Gold/platinum avatars now have a passive sparkle animation - oo shiny[/p]
- [p]New denominations have been added to chip set --> 50, 50K, 250K, 25M, 50B, 500B.[/p]
[/p][h2]Topbar Play Menu Refactor[/h2]
- [p]MTT/SnG/TB PLAY drop-down items have been visually refactored with bigger game art.[/p]
- [p]You can now register for all register-able upcoming MTTs.[/p]
- [p]All games now display both costs when applicable.[/p]
- [p]All games will now display "You are queued here" when you are queued.[/p]
- [p]Standard (Ring) tab now displays all PSR-Disabled Variants under their own header at the bottom.[/p]
- [p]Standard (Ring) game variants' left-hand color bar now have a dedicated variant color.[/p]
- [p]Standard (Ring) games that are requirements-locked are now colored red.
[/p]
- [p]Adding-on will now generate orange +'s instead of green (rebuys), to help differentiate between the two MTT buy-in types.[/p]
- [p]Topping up in a cash game now uses smaller +'s in its particle effect, and finishes quicker.[/p]
- [p]Pending table jumpers in MTTs now have a particle effect to symbolize their impending jump[/p]
- [p]The "Buy-in and Blinds" column in the Lobby for Standard (Ring) games is now two dedicated columns: "Stakes" + "Buy-in".[/p]
- [p]Standard game info popups now have a button to directly open jackpots related to their bigblind.[/p]
- [p]Lobby side bar "TOP PRIZE" component will now display satellite entry as a prize when applicable.[/p]
- [p]Home game flyout start button is now enabled only when num seated players reaches min players.[/p]
- [p]Home Game creation options have been visually refactored.[/p]
- [p]The space bar will now only open one chest at a time, regardless of how many chests are available.[/p]
- [p]Satellite game entry as a reward is now shown in prize lists.[/p]
- [p]Clicking "PLAY" from dash or "QUICKPLAY" from 2/4up mode now triggers the top bar quickplay dropdown.[/p]
- [p]Right-clicking a top bar drop-down will now close it.[/p]
- [p]AvatarPicker has been refactored for performance.[/p]
- [p]AvatarPicker now has a checkbox to toggle un-owned avatars on and off.[/p]
- [p]Nameplates will now say "ON BREAK" instead of "WAITING" when on a break.[/p]
- [p]Tables on a break will now render avatars at full color (as if sitting in), versus the greyed out "waiting" state.[/p]
- [p]MTT jump in/out particles are now partially colored accurately to their avatars.[/p]
- [p]Elimination smoke particles are now colored accurately to avatars.[/p]
- [p]Timebombs now do a shockwave effect when the bomb drops to the table.[/p]
- [p]Registrations in sidebar will now make a distinction between satellited players and regular buy-ins.[/p]
- [p]Short-deck game variants will now force the hand strength meter to be hidden regardless of player preference.[/p]
- [p]Added a button to dashboard jackpot tout for spawning the jackpot window.[/p]
- [p]Game notification preference check-boxes added back to the sidebar.[/p]
[/p][h2]Fixes[/h2]
- [p]Fixed crash when replaying bounty hands.[/p]
- [p]Fixed issue in tourney replays where eliminated players would fail to trigger their elimination animation/sound.[/p]
- [p]Fixed issue on the final hand of bounty games where loser's bounty would fail to visually transfer to the winner.[/p]
- [p]Fixed issue that could sometimes cause a jumped-in player to not properly execute the jump-in particle effect.[/p]
- [p]Fixed some table element depth sorting so chip transfers look correct.[/p]
- [p]Fixed issue where loading replays back to back would continue to go to the next view instead of reusing the current replayer's view[/p]
- [p]Fixed issue where nameplate status would switch back to "WAITING" instead of "ON BREAK" if a player rebuys/adds-on during the break.[/p]
- [p]Fixed a crash that would occur during an MTT jump due to a null room reference.[/p]
- [p]Fixed potential crash when an incoming table rebuy offer would attempt to change the nameplate state of an unoccupied seat.[/p]
- [p]Fixed a few scenarios where "JUMPING SOON" would be removed from a nameplate prematurely.[/p]
- [p]Fixed issue where "next chest" and "next chest batch" buttons could be super small when hitting space bar too fast.[/p]
- [p]Fixed issue where twitch tout would fail to render video frames until user left then returned to the dash.[/p]
- [p]Fixed the delay when opening collection.[/p]
- [p]Fixed table card hole card deals so second card lands on top-of, rather than under, the first.[/p]
- [p]Fixed an issue where the first/third toggle in settings could occasionally be disabled.[/p]
- [p]Fixed hand strength meter on the detached cards window.[/p]
- [p]Fixed issue where sidebars would offer "join as shark" + "sit in queue and notify" check-boxes when game is in late join.[/p]
- [p]Fixed issue where a table avatar would not be clickable when a new player sits down.[/p]
- [p]Fixed issue where resizing the main window would result in existing table chips looking really bad.[/p]
- [p]Fixed issue where an MTT table jump during "WAITING" period would result in your rebuy options being listed as fully available.[/p]
- [p]Fixed issue where theme vote timeout countdown would fail to update after a voting period ended.[/p]
- [p]Fixed avatar hand position and missing cards (when no best hand) in the "Best Hand" panel of player Profiles.[/p]
- [p]Fixed issue where hands with antes would cause initial SB/BB chip stacks to not show.[/p]
- [p]Fixed issue where classic MTT game start growls were failing to spawn.[/p]
- [p]Fixed potential crash when jumping a player to a table with fewer seats than origin.[/p]
- [p]Fixed issue where declining a rebuy after busting out could result in an infinite rebuy UI spawn loop.[/p]
[/p]