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1.8.6

We've added the long-awaited Multi-Table Tournament (MTT) game mode!
True to the name, MTTs take place over many tables at once. However, unlike Shootouts, this mode will jump players to new tables as others are eliminated (or new players join) to keep a relative balance. Tables will be removed as the number of remaining players dwindle, until one table remains. Players may be able to "Late Join" an MTT for a certain period after a game has started.

[h3]Changes / New[/h3]
  • Lobby now lists all available and upcoming quickplay STTs and MTTs
  • Lobby now has a "Create Home Game" button
  • You can now choose to show one -or- both of your cards at the end of a hand
  • You can now bind your spacebar to an action
  • Clicking on a STT/MTT game's current blinds in the top left will now reveal a blind structure flyout, including breaks
  • Active breaks are now displayed prominently in the bottom right of a game view
  • New gameplay setting: "Show Flop/Turn/River", defaults ON
  • Dealers now have a card shuffler animation on the table
  • Dracula and Ragnarok rooms now have passive animations


[h3]Tweaks[/h3]
  • Table hole card now have a more exaggerrated perspective
  • Table gifts now sit directly in front of players to avoid confusion as to who it belongs to
  • Table cards and chip positions adjusted to accommodate new gift positions
  • Third-person nameplate has been refactored to always show your name
  • Namplates now flash when its your turn, and the countdown animation is slightly delayed before starting
  • Avatars at tables and your dashboard are now thinly stroked with a semi-transparnet black line for clarity
  • Hole cards on the table are now thinkly stroked and will now always fan outward despite table position/rotation
  • Lobby standard game filter no longer has a blind range
  • Lobby standard games will now list up to 50 rows per page
  • Lobby loads are much quicker, resizing much more responsive
  • Lobby now passively reloads itself on a periodic timer
  • Tables you are playing at now appear with a green tint in thee Lobby
  • A new seat effect has been added to symbolize an MTT jump-in / jump-out.
  • Timebomb dealer no longer changes to a skeleton when the bomb explodes
  • Lobby STT/MTT sidebars now show a list of players queued for that game
  • Lobby STT/MTT sidebars now show the first place prize under their images
  • Shootout final tables now have a dedicated blue/purple icon
  • Halloween skin updated
  • Now clamping outgoing gem trades to a player's max gem count when rounding errors push value above it