Added speed multiplier, fixed crouch jump, better UI, and many other improvements and fixes!
The Rift+WMR beta week lasted a little bit more than we intended, but here we are with the results! Among many other things, you'll no longer jump after crouching, you can adjust speed and sprint threshold and WMR users will have more control in Skyrim.
We hope you find this version to be much more intuitive, more stable and cooler. Let us know below!

Full list of changes:
The changes won't stop here, we are back full steam on bringing more features and more profiles this week! We're also making new videos that explain how to use Natural Locomotion. Click "follow" to be notified of updates.
Known issues:
As always, report any issues in the community forum. The previous version is temporarily available in the betas tab as "previous_version".

We hope you find this version to be much more intuitive, more stable and cooler. Let us know below!

Full list of changes:
- Driver install script has been rewritten for robustness.
- Adjusted parameters for Skyrim in all platforms.
- Added VRChat on all platforms.
- Added speed multiplier and sprint threshold.
- Separated trackpad/joystick settings in two: original locomotion and emulation preferences.
- Added images for activation buttons in the active locomotion screen.
- Fixed more issues with unintended walking.
- Fixed side switching (esp. important in WMR). It calibrates after walking a few times.
- Fixed crouch jump. It calibrates after walking a few times.
- Added a setting for those who prefer the old jump behaviour.
- Made "passthrough pressing quickly" a little less quick. Renamed from "click passthrough".
- Minor changes to several profiles.
- UI improvements.
- New screenshots.
The changes won't stop here, we are back full steam on bringing more features and more profiles this week! We're also making new videos that explain how to use Natural Locomotion. Click "follow" to be notified of updates.
Known issues:
- Fallout 4 VR is broken in Oculus Rift.
- If you close the app without clicking "stop", some buttons remain muted until you restart SteamVR.
- Vive Pro users need to switch controllers, and to use "controller orientation" instead of "Skyrim".
- The demo doesn't have any of the fixes of the last 3 weeks.
- If the demo scene is started without headset tracking, floor is wrong in Vive and Rift uses fall to the infinite void.
As always, report any issues in the community forum. The previous version is temporarily available in the betas tab as "previous_version".
