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Half Life: Alyx profile, Seated feet mode and more!

We have added a new seated feet mode to play with one or two devices on the ankles while sitting on a chair with the feet hanging, sliding, on a static bike or even some treadmills. The direction is calibrated just by doing a T-pose extending the arms to the sides. It includes features like smooth rotation (if it doesn't makes you dizzy), and head tilt strafing (which also works in all other modes). Seated feet mode is not as immersive as standing, however it can be extremely useful in many situations, and it's a good compromise between immersion, convenience and exercise.

This new feature can be used with a single smartphone, which is more convenient than looking for trackers or a second device.

Seated feet mode is also ideal to be used with Cyber-Stepper an amazing device with pedals that track user's foot movements. In fact we have developed this feature with this device in mind and we are working together with Cyber-stepper creators to adjust our locomotion algorithms to use the speed sensors their device, which will make it officially supported by Natural Locomotion.

[h2]New features[/h2]
  • Added seated feet mode which works swinging feet while sitting on a chair and requires a single tracking device attached to the foot (e.g. an Android Smartphone or a Nintendo Switch Joycon).
  • T-Pose calibration system for feet mode. Alternative to the 4 step calibration system and required for the seated feet mode.
  • Added experimental smooth rotation setting for seated feet mode. It works by moving a foot faster than the other, but it will rotate the chaperone and may cause motion sickness.
  • Added option for strafing by tilting head (It can be enabled from Common settings > Enable strafing by tilting head).
  • Added experimental option to enable revive profiles for Valve Index and Oculus Rift/S/Quest (It can be enabled from Common settings > Enable ReVive profiles).
  • Fixed compatibility with new version of "WMR for SteamVR driver".
    We added a branch with the current version and the old driver to be used with previous windows versions. To enable it, right click on Natural Locomotion in Steam library go to Properties > BETAS and enable "old_wmr_driver"
  • Fixed passthrough cameras of HTC Vive/Vive Pro and Valve Index.
  • Fixed unintended clicks on profiles when clicking something above the profile list.
  • Added warning message to not update controllers in fake tracker mode.
  • Removed "Stop sticky buttons with any button press" when using Index controllers.
  • Removed "DLL path" field when not using an Oculus headset.
  • Updated feet mode calibration sounds.
  • Added movement feedback to the connected tracker icons in the active profile to distinguish which is which by shaking it.
  • Setting trackers to the correct order when configuring the left/right foot role from SteamVR settings.
  • Added different default settings when creating new profile for Index controllers.
  • Added button to sort profiles by name, most played, recently played and new to old.
  • Minor changes to UI


[h2]New profiles[/h2]
  • Half-Life: Alyx (Vive, Index, Oculus, WMR)
  • Asgard's Wrath (ReVive)
  • Defector (ReVive)
  • Derail Valley (Vive, Index, Oculus)
  • Don't Knock Twice (Index)
  • From Other Suns (ReVive)
  • Stormland (ReVive)
  • Vader Immortal (ReVive)
  • Westworld Awakening (Vive, Index, Oculus, WMR)


[h2]Changed profiles[/h2]
  • The Walking Dead: Saints & Sinners: Added Oculus compatiblity forcing SteamVR api + SteamVR controller Binding
  • Pavlov VR: Removed unnecessary workaround to grab weapons in the Oculus profile.


[h2]EDIT: Published a new update with small fixes and a new feature: Joystick smooth rotation (to use in games like Half-Life: Alyx which doesn't support it)[/h2]