Vive and Index cameras fixed. Thumb rest touch support Quest 2 + Virtual Desktop
This week we have received the new HTC Vive Pro 2 to ensure full compatibilty with Natural Locomotion.
Natural Locomotion is now reading the IDs of the connected USB devices to determine whether to use a workaround that is needed for the cameras but that could crash other headsets.

We have also added support for thumb rest touch (the capacitive sensor in Oculus Quest 2 controllers) to use as activator to walk. This option only works with Virtual Desktop so far, not with Oculus Link or Air Link (if Oculus adds this functionality it will work automatically).

[h2]Changes[/h2]
[h2]Important[/h2]
If you use a Vive or Index as wireless receiver for Lightouse controllers or trackers (and not as headset) while using other headset you should disable the camera to avoid crashes.
Natural Locomotion is now reading the IDs of the connected USB devices to determine whether to use a workaround that is needed for the cameras but that could crash other headsets.

We have also added support for thumb rest touch (the capacitive sensor in Oculus Quest 2 controllers) to use as activator to walk. This option only works with Virtual Desktop so far, not with Oculus Link or Air Link (if Oculus adds this functionality it will work automatically).

[h2]Changes[/h2]
- Added camera support for Vive, Vive Pro, Vive Pro 2, Vive Cosmos Elite and Valve Index.
- Added thumb rest touch support for Oculus Quest 2.
- Added thumb rest touch auto detection (if you touch it, it shows a pop-up asking if you want to enable it).
- Added option to enable/disable thumb rest touch activator in common settings.
[h2]Important[/h2]
If you use a Vive or Index as wireless receiver for Lightouse controllers or trackers (and not as headset) while using other headset you should disable the camera to avoid crashes.