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Natural Locomotion News

Performance improvement, auto-minimize removed

As the title says, we finally solved the performance problems we had with the new version, which was using 20-40% of GPU and one whole core of CPU. Now both sit at 0-1% most of the time. The auto-minimize workaround is no longer needed so we removed it.

We're still working in bringing back all features of the legacy version ASAP (SteamVR tools) as well as fixing the disconnected phone issue.

Improved stability and Auto minimize window feature

We found a lack of performance when the window of Natural Locomotion app is active (foreground) on the desktop. So we have added a feature to auto minimize the window since the most common scenario to use Natural Locomotion is from the SteamVR Overlay.



This feature can be disabled from common settings.



Anyway this not the perfect solution, so we will continue investigating and try to fully fix it in future updates.

We also have fixed a few minor bugs which could be related with the crashes reported by some users.

If you experienced a crash or any other issue, be free to ask or report it in the forum. If you experienced a crash before and this update has fixed it, please let us also know.

Thank you very much.

Added support for HP Reverb G2, Joystick tilt, profile for Hellsplit: Arena

We've added support for HP Reverb G2, and created a profile list for it based on Oculus profiles, but using joystick tilt as activator (because its joystick doesn't have a touch sensor).

Joystick tilt has been fixed, and we've added "joystick tilt up" that only activates in that direction so that it can be remapped independently of the other three directions.

HP Reverb G2 profiles by default have this configuration:
  • Dominant hand joystick: Tilting up enables walking. Tilting and releasing up very quickly passes that action to the game.
  • Movement hand joystick: Tilting on any direction enables walking. Tilting up does it normally (both hand directions are used). Tilting on any other direction it overrides the direction of both hands.

Added profile: Hellsplit: Arena.

Fixed reading SteamVR tracker configuration when there are several configuration folders.

Known problems that we're trying to fix at this moment:
  • Phones disconnect after a while
  • High CPU consumption on low end machines

If you have these issues you can switch to the legacy version (in app properties, betas tab).

Fixed the other "Waiting for driver..." problem, and a couple of other issues.

As the title says, if you still have this problem it's likely this update has fixed it.

Thanks to everybody that notified us of the problem, and particularly to Steam user (ナルト)narutoo999 for helping us figuring it out.

Apparently it's crashing for a couple of users. That's a different problem altogether and we're investigating it. If NaLo crashes in your machine, try closing SteamVR and then reinstalling NaLo.

We've also fixed an issue with Cosmos and made a change that might make HP Reverb G2 compatible, although without adapted profiles. If it works you'll have to change the profiles to change them from joystick touch to something else. We'll finally receive ours in a few days so we'll be able to ensure compatibility.

Fixed "Waiting for driver...", added driver integrity check

Many users have reported problems with installing the new driver, so we revised the process and fixed several bugs along the way. Please restart Steam to ensure you have the update.

This update also fixes buttonless activation for some new SteamVR users, and fixes with Joycon/PSMove.

If you still have issues please comment below what headset you have and then revert to the old version: