1. Natural Locomotion
  2. News

Natural Locomotion News

Updated FO4VR, fixed SteamVR beta, added horse mode in beta, and more!

A frequently requested feature is being able to use the trackpad/joystick in controller orientation mode, while retaining the advantages of HMD orientation of NaLo (for sprinting and avoiding zig zagging). The main reason it was needed was to ride horses in Skyrim. We just added that, but also made it obsolete! We also added a horse mode in the beta branch that makes horse riding more immersive! You can even shoot arrows around while the horse continues in the same direction! Watch it here in action

Please try the beta branch and tell us what you think!

List of changes:
  • Fixed SteamVR beta support.
  • Added trackpad/joystick orientation remapping.
  • Updated FO4VR profile with menu hold flashlight and click passthrough grips.
  • Fixed profile instructions not changing after restoring a profile.
  • Added horse mode (in beta only for now).
  • Miscellaneous stability fixes with the SteamVR driver.
  • Improved error messages.
  • Sprinting in Rec Room (Rec Royale) seems to be working now with our previous release's profile. We were going to add a workaround but it's no longer necessary.


If you missed it, we made another release a couple of days ago with new profiles and many smaller changes.

As always, report any issues, suggestions or requests in the community forum.

New profiles for COMPOUND, Dreadhalls, A-Tech Cybernetic; Updated The Forest, FO4VR, Rec Room and others, misc additions and fixes

We wanted to release so many exciting features this month! Unfortunately we only had time to fix minor things, as well as trying to fix compatibility with SteamVR beta, which has become our first priority.

List of changes:
  • Sprinting will no longer get stuck when you just slow down (except in Skyrim, it's limited by the game).
  • Added profile for COMPOUND (was added before in beta).
  • Added profile for Dreadhalls.
  • Added profile for A-Tech Cybernetic (Vive and WMR only for now).
  • Updated The Forest for the latest version.
  • Updated Rec Room profile with new speed and curve values.
  • Modified FO4VR profile for Vive and WMR to put flashlight on left menu button.
  • Modified Skyrim VR for Vive to allow back with left grip.
  • Fixed Oculus Rift profiles for The Talos Principle and Serious Sam 3.
  • Added feature to compensate for "tilt changes speed" behaviour in some games.
  • Added help button with links to the forum and Youtube.
  • Added note for SKSE users.
  • Added sprint mode "exceed active zone", currently not used in any game.
  • Disabled "Run game" button when the game doesn't have a valid command.
  • Have the profile selected after clicking "Stop locomotion".
  • Slightly changed game launch mode to improve compatibility.
  • Made updated profile warning more visible.
  • Fixed text selection.


There's still many things to do and several features to add. Once compatibility with SteamVR beta is fixed, we'll be doing walk in place, overlay, horse mode and more. Stay tuned!

Added Minecraft (Vivecraft), The Forest, In Death, Arizona Sunshine (WMR), improved FO4VR on Rift, Dead Effect 2, and other changes

List of changes:
  • Profiles for The Forest VR beta hotfix 2.
  • Profiles for Vivecraft 1.12.x (not tested with previous versions). It doesn't run automatically yet.
  • Profile for In Death (for Vive and WMR).
  • Profile for Arizona Sunshine for WMR (already available for others).
  • Improvements to Fallout 4 VR on Rift after the beta went stable.
  • Improved Dead Effect 2 profiles by adding smoothing compensation.
  • Fixed Dead Effect 2 issues with VIve.
  • Added joystick walk, jump with a specific trackpad click direction, smoothing compensation, among other details for The Forest.
  • Enlarged sliders of "describe original locomotion".
  • If SteamVR was expecting an app, it will wait 60 seconds since startup before opening a game (workaround, this will be properly fixed).
  • Many internal changes in preparation to add walk in place.

We're working hard to bring Walk In Place and more movement alternatives to Natural Locomotion, and many more features and profiles. If you want to help speed up development, please tell your friends about Natural Locomotion!

Shout-out to /r/Vive for their support!

As always, report any issues, suggestions or requests in the community forum.

Updated Skyrim VR profile for the new version of the game

A couple of days ago Skyrim VR beta was promoted as the regular version for everybody. We deprecated the beta profile and changed the regular one to be as the beta. As a reminder, the only change is the original orientation: It explains to use HMD mode, which works better for sprinting. Don't forget to configure your game to be HMD oriented!

As usual, head to the community forum if you have any problem or suggestion.

We're still working on new features. We'll publish each one in the beta thread as soon as possible. Subscribe to that thread for updates.

Lag FIXED! Simulation sickness bug in demo FIXED!

In the last update to the demo (10 days ago), we accidentally introduced a bug where Vive users with slower GPUs may get dizzy after a while. It has been fixed. This didn't affect the app itself.

Many Skyrim players have reported a lot of lag (2-5 seconds to start or stop walking), when minimizing the window or when using certain mods. That has been fixed as well! This change has been in the beta branch since last week.

List of changes:
  • Improve timing consistency.
  • Fix very unresponsive behavior when minimized or with an overloaded system.
  • Fix latency bug in the demo, that caused motion sickness for Vive users with slower GPUs.
  • Fix for joystick jump also clicking the joystick in Rift.
  • Improvements to instructions for Skyrim VR and Rec Room.

Same known issues as last time.

Next update will be BIG. Subscribe to the beta thread to receive notifications of changes as they're published.