1. Cosmoteer: Starship Architect & Commander
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  3. Hotfix 0.30.0a Patch Notes

Hotfix 0.30.0a Patch Notes

[p]This is a small patch to fix a handful of issues in the recent "Meltdown Update".[/p]
  • [p]The Thermal Resonance Lance's heat blast on destruction is now scaled by how much heat is in its storage.[/p]
  • [p]Ammo Factories and H.E. Factories now have a chance of starting fires when destroyed.[/p]
  • [p]Factory production animations now get faster when the factory has a speed buff.[/p]
  • [p]Toggling off the U.I. (default Ctrl+Shift+U) will now hide fire icons.[/p]
  • [p]Bugfix: Ships were surrendering when not intended.[/p]
  • [p]Bugfix: The "Hull Heat" tutorial could constantly blink on-and-off. (It will now stay permanently once triggered.)[/p]
  • [p]Bugfix: Overclocked Ion Beam Emitters were missing their firing sound effects and glow.[/p]
  • [p]Bugfix: The description for the Thermal Canister Missile Factory incorrectly stated that it uses iron and sulfur. It has been corrected to copper and sulfur. (Note: Translations are not corrected yet.)[/p]
  • [p]Bugfix: The Lance Dilation Pump's "Thermal Dilation" stat was erroneously listed as "Thermal Amplification".[/p]
  • [p]Modding: Fixed the error "Polygons must have at least 3 vertices" with polygon colliders that don't cover all cells or are counter-clockwise.[/p]