What is Cosmoteer?
Cosmoteer is a starship design, simulation, and battle game that is already played by thousands every week. The "Demo" on Steam is actually the full game as it currently exists with no restrictions, and it will keep working even after the Steam Games Festival is over.

You build your ships by placing individual modules onto a grid—weapons, shields, engines, reactors, crew's quarters, and more! Few restrictions and no pre-defined, creativity-limiting hull shapes mean you can create almost any ship you can imagine.

Every starship is operated by a crew numbering from half-a-dozen to hundreds—sometimes more than a thousand—of individually-simulated people. Crew not only operate the ship's controls, but they also carry supplies such as ammunition and power batteries to weapons and systems. When a weapon wants to shoot, the crew go pick up ammo or batteries at an ammo factory or reactor and bring them to the weapon—all simulated in real-time.

Every ship is part of a 2D physics simulation, and the position and orientation of its thrusters realistically affect its movement. Weapons also obey the laws of physics; whether or not a cannon or laser hits an enemy depends not on a dice roll but upon the trajectory of the shot and the size and speed of the enemy. Damage is tracked module-by-module, each module can be individually targeted & destroyed, and ships can break apart into multiple pieces when their connecting modules are destroyed—each of which can still function independently if it has the necessary modules.

The current game modes include "Bounty Hunter" where you battle enemy A.I. ships to earn money, a creative mode where you can build whatever you want either by yourself or online with friends, and several different PvP modes where you can test your design and piloting skills online against other players.
Cosmoteer is being developed by Walt Destler (a.k.a. Walternate Realities) with an anticipated release in late 2020 or early 2021.

You build your ships by placing individual modules onto a grid—weapons, shields, engines, reactors, crew's quarters, and more! Few restrictions and no pre-defined, creativity-limiting hull shapes mean you can create almost any ship you can imagine.

Every starship is operated by a crew numbering from half-a-dozen to hundreds—sometimes more than a thousand—of individually-simulated people. Crew not only operate the ship's controls, but they also carry supplies such as ammunition and power batteries to weapons and systems. When a weapon wants to shoot, the crew go pick up ammo or batteries at an ammo factory or reactor and bring them to the weapon—all simulated in real-time.

Every ship is part of a 2D physics simulation, and the position and orientation of its thrusters realistically affect its movement. Weapons also obey the laws of physics; whether or not a cannon or laser hits an enemy depends not on a dice roll but upon the trajectory of the shot and the size and speed of the enemy. Damage is tracked module-by-module, each module can be individually targeted & destroyed, and ships can break apart into multiple pieces when their connecting modules are destroyed—each of which can still function independently if it has the necessary modules.

The current game modes include "Bounty Hunter" where you battle enemy A.I. ships to earn money, a creative mode where you can build whatever you want either by yourself or online with friends, and several different PvP modes where you can test your design and piloting skills online against other players.
Cosmoteer is being developed by Walt Destler (a.k.a. Walternate Realities) with an anticipated release in late 2020 or early 2021.