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Cosmoteer: Starship Architect & Commander News

Update 0.20.27 Patch Notes

  • Bugfix: In Domination mode, if a ship had more resources than storage designated for them, then the "Restock Resources" option could be used to get infinite money.
  • Bugfix: Crash when double-clicking on a mission objective in the current star system while viewing the galaxy map.
  • Bugfix: Weapons would continue to shoot at enemy crew even after their ship was defeated. (This was a bug with the previous patch.)
  • Bugfix: Switching between ship editor modes (build/paint/resources/crew) would cause the view to zoom out. (This was a bug with the previous patch.)
  • Bugfix: The text in the in-game chat text input box could become significantly offset when clicking on it.
  • Bugfix: The text in popup text input dialogs was slightly offset.

Update 0.20.26 Patch Notes

This update contains a handful of small quality-of-life improvements and fixes.

  • Fixed exploit where you could get extract more resources from a junked ship by sending a crew to it (to take it over) and then deconstructing it in the ship editor than you could by sending crew to salvage it.
  • When reaching maximum fame (10000), it became unintentionally possible to hire unlimited crew.
  • Asteroids now have very high penetration resistance.
  • Updated to a handful of built-in ships, including a new Monolith trade ship.
  • Police ships will no longer spawn inside the sun's damage zone.
  • Entering and then exiting any of the ship editor interfaces will now remember and restore the camera zoom.
  • When setting up resource supply links, the designated resource types for storage room tiles will now still be shown.
  • When transferring crew and resources, the list of ships in the right column will now only include those ships within range of the ship selected for the left column, and they will be sorted based on their distance to it.
  • Hybrid 1x2 and 1x3 structure/armor blocks will now be replaced with 1x1 structure tiles when overwritten in the ship editor.
  • Clarified the Tractor Beam's description to make it clear that it only works on large objects. (Adding a small resource collection beam is high on my priority list.)
  • Renamed the "Weight" stat to "Mass" in part statistics.
  • In Creative mode, Barbarian ships are now called "Pirate".
  • Fixes and updates to all translations.
  • Fixed some issues with hotkey names in the Controls settings.
  • Shift+Insert can now be used to paste text from the clipboard.
  • Bugfix: Missiles could sometimes start colliding with their own ship immediately after being launched after playing for a very long time.
  • Bugfix: Abandoning a ship with in-progress resource trades wouldn't cancel the trades, which would still be delivered but at no cost to the player.
  • Bugfix: Broken text when plotting an in-system FTL jump with multiple ships selected and one or more ships have certain characters such as '&' in their names.

Cosmoteer & Space Haven Bundle

Hello Cosmoteers!

I'm excited to announce that I've teamed up with the devs of Space Haven, another awesome starship building game, to offer a bundle where you can buy both games together for 10% off each, or if you already own one game, you can "complete the set" and grab the other for 10% off too. And as of this writing, Space Haven is currently on sale for an additional 50% off!

https://store.steampowered.com/bundle/29258/Cosmoteer__Space_Haven/
If you like Cosmoteer there is a very good chance you will like Space Haven too! Definitely check it out!

Happy starship building,
Walt

Update 0.20.25 Patch Notes

  • Increased the maximum number of crew roles that a ship can have from 20 to 50.
  • Bugfix: Crashes during gameplay with error message "The specified job does not belong to the ship".
  • Bugfix: Crew that become stranded far away from any of your ships would not run out of O2 or count against the fame crew limit. When returning to these crew, they could potentially rejoin your ship(s) and again count towards your crew limit, putting you over the crew limit.
  • Bugfix: Opening the galaxy map while in blueprint mode before any of the blueprints have been constructed would show the "Are you sure you wish to close the build interface?" message but close it anyway even if cancel was clicked.

Update 0.20.24 Patch Notes

  • Increased Sensor Array battery capacity from 4 to 8.
  • Significantly improved performance of flying crew, especially when they are off-screen.
  • Improved performance when a lot of resource transfers, trades, or pickups are scheduled.
  • Massively improved performance in the ship editor when there are huge numbers of floating resources.
  • Updated the Boost Thruster description to make it clear that power can't be delivered to it while boosting.
  • Bugfix: Long pauses when flying or jumping away from large quantities of floating resources.
  • Bugfix: Possible fix for some desyncs when salvaging, trading, and transferring resources.
  • Bugfix: Possible fix for the "Save Game" button being permanently disabled.
  • Bugfix: Certain mods could prevent ships from appearing in the Ship Library.
  • Lowered the default Max Send Rate from 10000 to 1000, which may solve some connection issues for some players. (This only affects new players.)