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Cosmoteer: Starship Architect & Commander News

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Update 0.20.23 Patch Notes

This patch makes some performance optimizations that may significantly improve mid/late-game performance, especially in multiplayer. More performance optimizations are still coming and are currently my top priority.

  • Significantly improved performance when there are a lot of floating resources.
  • Additional performance improvements when there are a lot of floating resources in multiplayer.
  • Improved performance while crew are trading with space stations.
  • Improved rendering performance of flying crew when zoomed out.
  • Bugfix: Freeze in some circumstances when dragging a collection box around floating resources while multiple ships are selected.
  • Bugfix: Trying to load a saved game while playing "multiplayer" with only one player would show a message that says "Waiting for 0 votes" and not actually load the saved game.
  • Bugfix: Garbled text when viewing stats for the Mine Factory while using the Spanish translation.
  • Fixed a handful of issues with the French and Simplified Chinese translations.
  • Minor tweaks to the German translation.

Update 0.20.22 Patch Notes

  • Bugfix: Possible fix for multiplayer desyncs when jumping within a star system.
  • Bugfix: The Medium and Large Imperium Trade Stations did not have the appropriate amount of resources stocked.
  • Bugfix: Crash and text display issues when Windows is configured to use some unusual characters as decimal points.

Update 0.20.21 Patch Notes

  • Reduced ion beam range from 450 to 300. (For clarity, the damage that the ion beam does at any particular range is unchanged.)
  • Added 1x3 wedge decals.
  • Bugfix: Multiplayer desyncs caused when a ship is instructed to salvage or mine a part just before another ship finishes salvaging or mining the same part.
  • When playing using Proton or WINE, multicore optimizations will now be automatically disabled to prevent freezes. (Equivalent to the '--cores 1' launch argument.) To restore multicore optimizations, use the '--cores 0' launch argument. (But if you do this you will likely get occasional random game freezes.)

Update 0.20.20 Patch Notes

  • When playing a multiplayer Career or Creative mode game, the host can now load a saved game without returning to the pre-game setup screen. Upon selecting a saved game to load, all players will be asked to vote on whether to load the saved game, and if the vote is unanimous, the game will be loaded. (This feature is somewhat experimental. Use with caution and please report any bugs or crashes caused by it.)
  • Slightly increased resource costs for the new armor+structure hybrid pieces.
  • Pressing a ship's F1-F8 key while its parts are selected will now unselect the parts and select the ship.
  • Bugfix: Multiplayer desyncs sometimes caused by trade ships jumping in via hyperjump gates.
  • Bugfix: Weapon projectiles and beams were being rendered beneath the structure of the new armor+structure triangle piece.