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Cosmoteer: Starship Architect & Commander News

Update 0.20.19 Patch Notes

  • Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges.
  • Bugfix: Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message.
  • Bugfix: Crash in some circumstances soon after resuming from a multiplayer desync.
  • Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".)

Update 0.20.18 Patch Notes

  • Bugfix: Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them.

Update 0.20.17 Patch Notes

  • Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre.
  • Fixes and tweaks to 22 other built-in ships.
  • The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type.
  • The name of the current online lobby will now be displayed at the top of the pre-game setup screen.
  • Bugfix: If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.)
  • Bugfix: Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion.
  • Bugfix: Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed.
  • Bugfix: The crew and resource transfer windows didn't have the usual "glass" background effect.

Update 0.20.16 Patch Notes

  • Bugfix: Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player.

Update 0.20.15 Patch Notes

  1. Bugfix: Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities.