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Cosmoteer: Starship Architect & Commander News

Update 0.20.36 Patch Notes

  • Bugfix: Random multiplayer desyncs caused by the ship's power/resource distribution A.I.
  • Bugfix: Queuing a large number of junk parts for salvaging or floating resources for pick-up would cause the ship's crew to respond much more slowly to their own ship's needs. In particular, this could cause mining lasers to frequently run out of power when mining or salvaging large objects.
  • Bugfix: Crashes with the error message "Unable to add character to the font atlas", most frequently occurring when using a high U.I. scale setting. (If you play with very high U.I. scaling then you might notice slightly fuzzy text due to this fix.)
  • Bugfix: Rapidly toggling the galaxy map on and off would cause the player to get stuck viewing the galaxy map.
  • Bugfix: Pirate bases could spawn very close to Hyper-Jump Gates, which would cause trade ships to refuse to jump out of the gate.
  • Bugfix: Pressing Ctrl+A while using the selection tool in Creative Mode would not select all floating resources.
  • Added three new built-in ship designs that will spawn in Career mode: Iconoclast (Monolith 10), Haymaker (Monolith 12), and Orion (Cabal 18).
  • A handful of other ship updates.
  • Updated Tractor Beam VFX.

Update 0.20.35 Patch Notes

Bugfix: Ships were often not awarding fame when destroyed.

Update 0.20.34a Patch Notes

Bugfix: Unable to transfer crew between ships. (This was a bug in patch 0.20.34)

Update 0.20.34 Patch Notes

Happy new year!

  • Added several 1x3 fade decals.
  • H.E. Missiles, Nukes, and Explosive Charges now show their damage stat as "Max Damage" to make it clearer that the damage is a theoretical maximum and not guaranteed.
  • The nuclear and biohazard decals are now properly centered.
  • Bugfix: Exploit in multiplayer where it was possible to transfer crew to players to give them more crew than their fame was supposed to allow them to have.
  • Bugfix: Exploit where crew inside ships during a hyper-jump didn't count against the player's maximum crew as determined by their fame.
  • Bugfix: After deleting a sun in Creative Mode, and sun damage vfx on ships within the sun's damage zone would not disappear.
  • Bugfix: On Civilian difficulty, flying crew belonging to the player's ships could still be killed.
  • Bugfix: Area of effect weapons such as H.E. Missiles and Nukes were incapable of destroying ship parts on Admiral and Grand Admiral difficulties.
  • Bugfix: Steam Cloud saves weren't working if the user's Saved Games folder was in a non-standard location. For new users, Cosmoteer will now ask the operating system for the location of the Saved Games folder instead of assuming it is located in the user's home folder. If there is already an existing Saved Games folder within the user's home folder, it will continue to be used, meaning that cloud saves will continue to not work if they were not yet working. If you are one of those users, you will need to temporarily move or rename the Cosmoteer folder inside of Saved Games, which will force the game to switch to the new location. Then move or copy over the contents to the new location.

Update 0.20.33 Patch Notes

Bugfix: Freeze when clicking on the "Missions (Continued)" tutorial while the U.I. Scaling is at 175%.