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Cosmoteer: Starship Architect & Commander News

Update 0.20.32 Patch Notes

Bugfix: Ion Prisms without explicit targets were having their output strength unintentionally scaled with combat difficulty in Career mode.

Update 0.20.31 Patch Notes

Bugfix: In rare instances, it would become impossible to save the game after jumping to a new star system.

Update 0.20.30 Patch Notes

Bugfix: Ion Prisms were non-functional in Career mode when playing on Civilian difficulty.

Update 0.20.29 Patch Notes

More bug fixes and quality-of-life improvements this week:

  • Added 125%, 175%, 250%, and 300% U.I. scale options (in addition to the existing 100%, 150%, and 200% options). Note that scales above 200% may cause the U.I. to look a bit blurry.
  • Added a "Restore Zoom When Exiting Editors" setting that, if disabled, will prevent the camera zoom level from being restored when exiting the Ship Editor, Paint Editor, Crew Management, or Resource Management screens.
  • On Steam Deck, the virtual keyboard will no longer automatically appear when saving the game or changing a ship's name/info.
  • Added a "Huge Crews" built-in mod which increases the maximum crew in Career mode to 100,000 regardless of fame.
  • Miscellaneous updates to existing ships and stations.
  • Bugfix: Multiplayer desyncs caused by marking resources for collection or salvaging.
  • Bugfix: Rare 'KeyNotFoundException' crashes during gameplay.
  • Bugfix: Player ships could damage themselves (such as with spash damage from missiles) even when the combat difficulty was set to civilian.

Update 0.20.28 Patch Notes

I'm still working on performance optimizations, but in the meantime here are some bug fixes and other tweaks:

  • Completely redesigned the "Beautiful In Name Only" Fringe trade ship.
  • A handful of small updates to other built-in ships and stations.
  • Bugfix: Rare "Attempting to set UncomittedActivationLevel to NaN" crashes during gameplay.
  • Bugfix: Crashes with error message "The specified job was not registered with this ResourceManager".
  • Bugfix: Pirate Hunter missions could sometimes fail when jumping away from their star system and then jumping back.
  • Minor fixes to the French and Russian translations.