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Cosmoteer: Starship Architect & Commander News

Update 0.20.9 Patch Notes

  • The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
  • When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
  • Bugfix: Multiplayer desyncs while traveling to a new star system.
  • Bugfix: Desync in multiplayer when a ship touches a sun.
  • Bugfix: Crash if a Domination mode game desyncs.
  • Bugfix: Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.

Build big, stupid custom spaceships with friends in Cosmoteer




Space, strategy, sandbox, and building nerds, have you seen Cosmoteer yet? It's a starship designer-simulator that puts you, or you and some friends, in a big universe to command an ever-growing custom built fleet against a variety of AI or player opponents...
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Update 0.20.8 Patch Notes

  • Bugfix: Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.

Near-Term Roadmap

Hello Cosmoteers! Wow, this has been a wild week! Cosmoteer's Steam launch has gone well beyond my expectations. Thank you so much for all your support.

I want let you know what my plans are for the next couple weeks of Cosmoteer updates:
  • Multiplayer stability improvements. I believe I have already solved most of the disconnection issues and some but not definitely all of the desyncs. This continues to be my highest priority.
  • Crash fixes. Also a very high priority of course.
  • Allow building new ships in Career mode without having to find an abandoned ship or separate a piece of your own ship. This is one of the most-requested features for Career mode.
  • Allow respawning after being destroyed in Career mode, instead of having to load a save. This is probably the biggest issue in co-op right now (other than the stability issues), but I also intend to support it in single-player (with an option to turn it off).
  • Mid/late-game performance issues. I've been hearing a lot about these and will definitely look into them when I get the chance. Thanks to everyone who have sent in saved games with performance issues.


Unfortunately I can't give an exact timetable for these fixes in features. A lot depends on how quickly I can track down the remaining crashes and desyncs. (The desyncs in particular can take a really long time to solve.) But I promise you that I'm working as hard and as fast as I can! Thank you for your patience!

Walt

Update 0.20.7 Patch Notes

  • Bugfix: Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
  • Bugfix: Possible fix for disconnects that happen after desyncing in multiplayer.
  • Bugfix: Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.