Monthly Devlog #8
Hello, it's Scofa again. This is a slice of what we've been working on last month.
Food UI for the second chapter
Weapons UI for the second chapter
New dishes and features

The theme for the sword build is to press a bunch of buttons and create really pretty acrobatic pyrotechnics.
More sophisticated sword techniques will be available in the second chapter.
Watermelon Juice
Inspired by a certain game's hero ability. Drinking it will increase attack speed and reload weapon ammo after every dash.
Ice Bird Scythe
This new summoning weapon brings an ice bird spirit to your aid.
Assorted Fish Stew
Gives you the ability to "encourage" your workers with your scythe, increasing their attack speed.
We noticed a lack of shield-enhancing dishes in the first chapter, so we added new ones to make shields more fun and useful.
If a shield successfully blocks an attack within a second after it's raised, surrounding enemies are temporarily stunned. As for what the dish is called and it's ingredients... We'll let you figure that out!
That's all we have for this month's devlog.
Thanks for reading!
Food UI for the second chapter

Weapons UI for the second chapter

New dishes and features

The theme for the sword build is to press a bunch of buttons and create really pretty acrobatic pyrotechnics.
More sophisticated sword techniques will be available in the second chapter.

Inspired by a certain game's hero ability. Drinking it will increase attack speed and reload weapon ammo after every dash.

This new summoning weapon brings an ice bird spirit to your aid.

Gives you the ability to "encourage" your workers with your scythe, increasing their attack speed.

We noticed a lack of shield-enhancing dishes in the first chapter, so we added new ones to make shields more fun and useful.
If a shield successfully blocks an attack within a second after it's raised, surrounding enemies are temporarily stunned. As for what the dish is called and it's ingredients... We'll let you figure that out!
That's all we have for this month's devlog.
Thanks for reading!