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Monthly Devlog #10 - Delays

Hello! Rising from the ashes of illness, self-doubt and self-sabotage, it's Scofa.
A few months ago, I was on the verge of a mental/physical breakdown due to my living and work habits. My colleagues saw that and forced me to drop everything and take a break. That's the reason behind the lack of updates recently. Because of that delay, we also won't be able to release the next update,(originally scheduled for this summer) on time.

Our sincere apologies to everyone waiting patiently.

"Where's my Chapter Two, huh? Answer me, Simmer! When do I get to show up?"
"I-its almost done!"



I've completely recovered and returned to work. We're all wrapping up development for Chapter Two. I want players to be able to experience it as soon as possible.

We've reached the final stages of development. All new weapons, food, levels, enemies and bosses are complete. Our programmer is spending most of his time testing and fixing bugs.
We have a new person on the team dedicated to music and SFX. We look forward to sharing the workload and a better audio experience for this chapter.
I've recently been refining the dialogue and drawing character portraits and animations.
Like I said: I-it's almost done!


Here's some shiny new content I can show off:
Phantom Barrage
In this type of sword-based build, once you activate a complicated combo, you will enter a state of zen, cutting apart all the enemies around you.


Upgrade your Food
Those barely-useful "Insight" points can now be used to upgrade food. Dishes that seem useless can be upgraded to grant ridiculous stat boosts.



Thank you for your patience and please don't worry. I will not collapse before completing this game.
The next thing you hear from us will be our release announcement for Chapter 2.


See you then!