Free Skeleton-Bane Arrows
The Fletcher tells his apprentice, "Highland rock steel may not hold an edge but it makes the best blunt arrowheads. Then when you dip them into an imbue made from petrified wood it will take out any undead, especially skeletons."
Type this code in the chat bar to bring down an undead raid onto the kingdom your currently in, plus you get really nice arrows.
"-ClaimCode SkeletonBane"
The code is available only for a limited time (Expires March 1st, 2019). The code is case sensitive so type carefully and make sure you have room in your inventory. Internet connection required when using a claim code.
DarkDIRE version 1.24.163 released with these new features:
*Added Raids, an aggressive spawn of enemy NPCs. Raids may start with events (10% chance). Raids will always start when activating a rebirth crystal.
*Changed color of the water in undead lands so it wouldn't blend so much with everything else.
*Redistribution and some renaming of crafting resources to make finding crafting resources easier.
*There is a new book to help treasure hunters find the seals they need. It will spawn randomly in bookcases. The book is named "Treasure Hunters Guide".
*Fixed a bug with building world objects in your kingdom.
*After claiming a kingdom all world objects will automatically transfer over to the new ruling nation except for natural resources, that will remain with nature.
*NPCs using the resting emote will now also gain the same penalties as a player has while resting.
*Traveling posts are no longer limited to the closest 5 kingdoms. They now allow travel to all known locations, enemy or friendly.
*Kingdoms accessed through passports will now have a siege castle for the attacker base of operations (and a loot source for the player).
*Changed some item spawning to better increase the chance of better and more variety of equipment.
*Railroad gathering city resources is now more efficient.
*Fixed a bug where GM Admin player is getting aggro from NPCs.
*Fixed a bug with vampires claiming cities.
*Necromancer pets will continue to follow the necromancer when they animate another pet.
*Kingdom Castles will now have a prince and princess of the ruling nation.
*Siege Castles will now have a prince and princess of the attacking nation.
*Bodyguards and Hirelings will now continue following the player if they leave the kingdom.
*Traveling Posts built by players will now add that kingdom to the list of places travel as long as the kingdom isn't in contestable territory.
*Randomly build kingdoms not located in contestable territory will be added to the list of places to travel on traveling posts.
*Noble classes in Dark Remnant nation will no longer be undead.
*Player claimed kingdoms will no longer be removed from traveling post's list of places to travel.
*Arrow crafting added:
(Fletching skill required when using a fletching tool only)
Type this code in the chat bar to bring down an undead raid onto the kingdom your currently in, plus you get really nice arrows.
"-ClaimCode SkeletonBane"
The code is available only for a limited time (Expires March 1st, 2019). The code is case sensitive so type carefully and make sure you have room in your inventory. Internet connection required when using a claim code.
DarkDIRE version 1.24.163 released with these new features:
*Added Raids, an aggressive spawn of enemy NPCs. Raids may start with events (10% chance). Raids will always start when activating a rebirth crystal.
*Changed color of the water in undead lands so it wouldn't blend so much with everything else.
*Redistribution and some renaming of crafting resources to make finding crafting resources easier.
- Example 1: Willow Bark is gained from Weeping Willow Trees.
- Example 2: Forest Stone Diamonds are gained from Forest Stone.
- Example 3: Pig-Skin Leather only comes from killing a pig.
*There is a new book to help treasure hunters find the seals they need. It will spawn randomly in bookcases. The book is named "Treasure Hunters Guide".
*Fixed a bug with building world objects in your kingdom.
*After claiming a kingdom all world objects will automatically transfer over to the new ruling nation except for natural resources, that will remain with nature.
*NPCs using the resting emote will now also gain the same penalties as a player has while resting.
*Traveling posts are no longer limited to the closest 5 kingdoms. They now allow travel to all known locations, enemy or friendly.
*Kingdoms accessed through passports will now have a siege castle for the attacker base of operations (and a loot source for the player).
*Changed some item spawning to better increase the chance of better and more variety of equipment.
*Railroad gathering city resources is now more efficient.
*Fixed a bug where GM Admin player is getting aggro from NPCs.
*Fixed a bug with vampires claiming cities.
*Necromancer pets will continue to follow the necromancer when they animate another pet.
*Kingdom Castles will now have a prince and princess of the ruling nation.
*Siege Castles will now have a prince and princess of the attacking nation.
*Bodyguards and Hirelings will now continue following the player if they leave the kingdom.
*Traveling Posts built by players will now add that kingdom to the list of places travel as long as the kingdom isn't in contestable territory.
*Randomly build kingdoms not located in contestable territory will be added to the list of places to travel on traveling posts.
*Noble classes in Dark Remnant nation will no longer be undead.
*Player claimed kingdoms will no longer be removed from traveling post's list of places to travel.
*Arrow crafting added:
- Combine Wooden Sticks and Feathers = Arrowshafts (Sticks and Feathers can be used many times before running out.)
- Combine Arrowshafts and Arrowheads = Arrows
- Use Fletching Tool on Marbled Steel or Any Iron = Piercing Arrowheads.
- Use Fletching Tool on Highland Rock Steel = Blunt Arrowheads for Crushing Damage.
- Use Fletching Tool on Forest Stone Steel = Broadhead Arrowheads for Slashing Damage.
- Arrowheads can also be dipped into Slayer, Bite, and Bound Imbues for an extra magic effect.
(Fletching skill required when using a fletching tool only)