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The Dominion Blade

Version 1.50 The Dominion Blade Released with the following changes and updates:

*Temple of the Prior now has a fifth power: Seraphim Transformation.
*Added Sphere Magic, the magic that immortals/gods use. Immortals can use certain words to cast spells without the use of wizardry or sorcery.
*Linked all magic words to a magical sphere.
*Better client/server sync for NPC movement and this has adjusted NPC movement speeds.
*New shape-shifting spell "HEP."
*Added Attics, allows buildings to have an upper level.
*God-Like-Beings may be of the Seraphim race or Djinn race depending on their starting skills.
*A new resource, God's Blood, when added to a weapon allows the wielder to steal other NPC/players sphere magic.
*DarkDIRE Console Based server can now be set to output less text.
*NPCs when parried/blocked/evaded will be off-balance for a short time and will not be able to jump.
*The City of Blackshield Keep is now a hybrid premade/generated city.
*Added the last two crafting bosses to the world. A Fletching and Gem Cutting bosses can both be found in Blackshield Keep.
*Fixed a bug causing dungeons not to load.
*Raids will now move around the continent and will be visible on the map.

1.40 Sword of the New King Released!

DarkDIRE version 1.40.210 has been released with the following updates and changes:

Characters that gain immortality will be able to learn extra skills.
Added a few new building graphics styles.
Added and changed some of the music in-game.
NPCs will now drop (5% chance) skill books or runes base on their class.   Example:  Kill wizards NPC to get wizard skill books and intelligence runes. (Per Player Feedback)
Added randomly generated map, Circle of Class, this will spawn a lot of the same class NPCs to help with finding skill books and runes of a certain type. (Per Player Feedback)
Spell Economy now works.
Only one type of each power crystal will spawn in the world. Weapons with bite/exposing/bound effects can change the level of the spell economy of the world when hitting these crystals.
Added minor power crystals, they will allow players to see current spell economy levels.
Administrators Only: Admin accounts will now have a couple more race options during character creation including one very overpowered race.
Added code to better sync the timers between client and server.
Improved Melee timers.
When building contestable random generated kingdoms, the generator will now attempt to add skill training areas. (Per Player Feedback)
Fixed some bugs/play issues with werewolf werebears and wererats.
Bug Fix: Coaches not offering all traveling locations.
Bug Fix: Limited how much gold and be spawned at one time with Admin Commands. (Per Player Feedback)
Bug Fix: Limited how much XP can be granted with Admin Commands.
Bug Fix: Corrected the description of Lightning Elementalist Storm Spell. (Per Player Feedback)
Bug Fix: When changing characters, there was an issue with the client syncing character data with the server. (Per Player Feedback)

A Quick Guide To Necromancy

During the time of the First Rising, the undead god Baal plagues the world with undead hordes in an attempt to destroy all life. The great mage Kronus recruits a powerful human wizard named Dryer and together they invent a new form of magic, necromancy. Armed with necromancy the two great mages are able to take control of the undead from Baal and soon ending the plague of the First Rising.

But as Dryer grows older he began to fear death. And in secret creates a powerful evil ritual with necromancy. This ritual grants Dryer immortality and converts him into the world's first lich But this isn't the only thing it does to Dryer. Dryer's mind is slowly corrupted by the evil magic. He soon takes on a new name "The Dark Remnant." And in his paranoia begins his own undead rising against the living. It is his Second Rising that we now face today upon our world.


Necromancy is one of the more powerful skills in DarkDIRE. It has a damage type that not only damages your enemies but has a chance to leave them with disease status that will cripple them. It can animate dead into zombies (Not controlled by the necromancer once animated) including other player characters. It can build dead bodies from body parts and animate them (is controlled by necromancer once animated). It has access to an ability to read and use "Dead Scripts" that give the necromancer a wide range of abilities even a ritual to become a lich.

The first power that can be trained by necromancers is "Touch of the Dead". This allows the necromancer to drain health from his/her enemy thru a melee attack. This becomes useful later on if the necromancer decides to become an undead, who have trouble regaining health.

The second power that can be trained by necromancers is "Plague Fever". This casts a magic bolt that does disease damage. Anyone damaged with disease damage has a chance to be diseased if they are hurt (less then max health). Once someone is diseased they can easily spread the disease to others around them. Disease will slowly drain stamina to half and make it difficult to regain it. Remove disease potions are commonly sold by healers.

The third power trainable by necromancy is "Necromancer's Animation". This skill can be used in two different ways. The most simple way to use it is to raise fallen allies as zombies. This includes NPCs and other players. NPCs raised with this skill don't become pets but continue on their own AI.

Another way to use this skill is to animated skeletons that you have equipped in your off-hand. These skeletons become pets that the necromancer can control.

Finding skeletons isn't too difficult but you will need a shovel. Once you have a shovel find graves that have a name. For example "Here lies Baanur". Dig. ("Use" the shovel while already holding a weapon. You cannot dig with an equipped shovel.) There is a good chance you will find a skeleton. Now equip the skeleton in your offhand and cast your animation spell.

Skeletons are not very powerful but there is a way to make the skeleton stronger before you animate it. Add body parts. This will take some work. You need a weapon with the "+Hacks" effect. (Spoiler: There is a sword with this effect the far northeast corner of Swampstone.)

Start killing enemies with this sword. When you kill with it there will be a random chance that part of the enemy will be hacked off. Find it by "Looting" the dead character. This part can be added to your skeleton. Parts will need to be added in order. Starting with a torso, then a head, etc... One issue you may run into when collecting body parts is a necromancer is an intelligence-based skill and melee skills require strength (or maybe dexterity depending on the weapon.) Also, the skeleton will take the name of the last body part added to it. A body part from "Bob the Hero" will name your skeleton "Bob the Hero".

The fourth skill that can be trained by necromancers is "Plague Chills". This skill is simply a resistance debuff against disease damage. Once this is cast on an enemy, your "Plague Fever" bolts will do much more damage.

The fifth skill "Read Dead Scripts" requires not only to be trained like the other skills but needs action points to use it. Have the skillfully trained and a total of five action points to use the skill at full power. Gain action points by defeating enemies.

There are many dead texts that the player can find:

  • Dead Text of Plague Cough: Casts an area of effect of expose to disease and disease damage.
  • Dead Text of Plague Fever: Casts an area of effect with pure disease damage.
  • Dead Text of Plague Endue: Casts a disease resistance buff on the caster.
  • Dead Text of Plague Spreads: Casts a flying buff on the caster.
  • Dead Text of Plague Creeps: Casts an invisibility buff on the caster.
  • Dead Text of Summon Demon: Summons a demon to serve the caster.
  • Dead Text of Summon Ghost: Summons a ghost to serve the caster.
  • Dead Text of Summon Vampire: Summons a vampire to serve the caster.
  • Book of Soul Trapping (Rare): A ritual to become a lich. Requires an empty bottle to hold the caster's soul.

    The lich has two forms living and dead. If a living lich falls in battle then they will regain all their health and become undead.

    Liches make powerful wizards and sorcerers. They will regain magic, unlike normal mages that much cast spells to do so.

    Breaking the bottle will free the caster from this curse. If you lose the bottle, the caster will forever be a lich.

  • Book of Vampire Charm (Rare): Allows the caster to create a necklace that will allow a vampire to appear as a living being to move among them unnoticed.



A WARNING TO YOU NECROMANCER: As with all powerful skills in DarkDIRE there is a counter. Beware Necromancer of the Exorcist. For they can slay turned undead with a single blow.

Huge Update Released!

Its been a long seven months since our last update but it should have been worth the wait. The highlights of this update are the improved world content generator and combat improvements. You will need to train up your jump skill...

Update List:

*The random world generator has been revamped. The world is now generated on three separate levels:
Continent Level. The game world will now be on a single continent. Continents are randomly generated on world creation. Players can re-roll the continent to get exactly what they want. View the continent map in-game by using a compass.
Kingdom Level: Kingdoms will now have chains of mountains, rivers, roads, etc. They will link up with surrounding kingdoms. Some kingdoms will have their villages and castles protected by a wall of mountains, rivers, or forests with only one well-protected road in.
Closeup level: Maps will now be more open and less maze-like with a variety of environments. Also, a random generator for houses and castles has been added.

*Passable borders for kingdoms. You will now be able to see and travel into the next kingdom anywhere along the border. Premade cities will maintain their solid borders since they were designed for this.
*Trees have grown quite a bit. Trees around your character will fade to help you see thru them.
*Jumping Skill has been implemented. Train up your jumping skill to allow not only jumping past pits and water but also combat jumps. NPCs will also be using these combat jumps so beware.
*New characters can now select a defensive skill (Parrying, Blocking, Evasion) along with the normal skill choices during character creation.
*New characters now must enter more role-playing information in character creation.
*PERMADEATH and HUNGER has been changed. Permadeath and hunger are now always active in dungeons!
*Experienced players can now pick PERMADEATH roguelike start for new characters. This will place the character on a forgotten and unfriendly island in the sea. There will be a few starting items and a dungeon entrance for the character to explore. Good luck!
*Ships will allow your character to teleport long distances by sea. This is also how your character can reach islands in the sea that aren't attached to the main continent.
*Auto Zoom: The world will autozoom when inside a building or in an area that has a lot of buildings.
*Combat Zoom: The world will zoom in when in combat. Autozoom and combat zoom can be adjusted in the display menu (Press F7).
*Larger view of the world so more tiles can be seen on the screen. You can use the zoom feature in the display settings to zoom back the older zoom if you don't like this larger view.
*NPCs will now spawn and aggro at a greater distance from the player and lower rank NPC movement speeds have been increased.
*Improve pathfinding for NPCs.
*Per Player Feedback: Change movement from arrow keys to WASD keys. Key settings can be customized if you don't like this change.
*Now get invites for online servers by just pushing the "Get Invite" button on the server selection screen.
*Melee timer has been added to show the player when they can attack again. Two-handed weapons will be slow but deal high damage, while lighter weapons will be fast but deal less damage.
*Per Player Feedback: Vampires will now carry Bottles of Vampire Blood which can be used by the player to get the curse of vampirism or if used by vampires as a healing potion.
*Werewolves, wererats, and werebears will now drop bloody meat that can be eaten to get this curse as well.
*Administrators can now make skill-books with admin commands.
*Items dropped on the ground will now disappear faster in premade cities.
*Per Player Feedback: Added job board and coin exchange in Grifmae Valley's Trade Union outpost.
*Add a new store "Bookstore" which will mostly sell skill-books. Libraries will still give away free skill-books.
*"Administrator World Building" screen has been updated.
*BUGFIX: Characters with a crime will lose the class Criminal when returning to legal status.
*BUGFIX: adding too much gold to a city will no longer flip it into the negative numbers.
*BUGFIX: Was unable to destroy trees or other nature owned objects in premade cites when City Protection is active.

Free Item: Silver Sword

An unusual cold wind blows drawing your attention to a glint of light. There is no mistaking the shine of silver. You walk over to it and find an abandoned silver sword and pick it up.

It is definitely silver but why doesn't it show any signs of tarnish? Is it magical? Could that be it?

You examine the sword closer and a deep chill of cold runs down your spin. The sword is clearly older then you thought, maybe even ancient. And yes it is magic, you can clearly feel a cold power radiating from it.

You look around and no one noticed you taking the sword.

The cold chill in your spin doesn't fade.




Type this code in the chat bar to claim a cold bite silver sword.

"-ClaimCode SilverSword"

These codes are available only for a limited time. The code is case sensitive so type carefully and make sure you have room in your inventory. Internet connection required when using a claim code.