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Version 1.33 Silver Sword Released!

New version now available with the following updates and changes:

*Slight variety in world object/world terrain coloring. This can be turned off in display settings.
*NPCs can now be scripted to have conversations with each other when they met.
*NPCs can now be scripted to perform a certain action when reaching a certain point in the world. Example: A summoner could summon a monster to attack the town.
*NPCs can now be created to have two different movement types depending on the time of day.
*Replace the swaying motion of some world objects with a vibe action.
*New world object Listening Stones: they will trigger a door to open when it hears the correct word in the correct language.
*The northeast section of Swampstone will get new content around the ruins and graveyard. Requires a world rebuild if upgrading from older versions.
*Anda gets a new questline that will feature some of the new NPC scripting listed above. Requires a world rebuild if upgrading from older versions.
*Anda will now move south of the town at night and help fight zombies.
*Gold awards for Aleya Arenas will be greatly increased.
*Aleya Command Rune: "Rune of Healing" will now work properly.
*Fixed an issue with "Ritual of the Wight" caused by client/server spell sync issues.
*Lowered the recast for "Voodoo Charm" monster charm, "Call of the Wild" animal charm, and "Deceptive Art" charm human spells.
*Added more motion to the current "running while on guard" animations.
*Added different "running while on guard" animations when a character is below 50% health.
*Lycanthropy Improvements:
Added Wererats and Werebears.
Were-Monsters

Horrible rats will now spread rat lycanthropy.
Horrible bears will now spread bear lycanthropy.
Horrible wolves will continue to spread wolf lycanthropy.
Players now infected with lycanthropy will now have a new hybrid humanoid animal form that can be activated anytime with the "Wereform" power:

Werewolf Humanoid Form:
-Does slashing damage.
-Has slash damage shield.
-Racial stamina bonus.
-Racial stamina recovery bonus.
-Racial attack bonus.
-Racial damage bonus.
-Strength buff.
-Health and stamina heal when taking form.

Wererat Humanoid Form:
-Does piercing damage
-Has pierce damage shield.
-Racial stamina bonus.
-Racial stamina recovery bonus.
-Racial defense bonus.
-Racial damage bonus.
-Dexterity buff.
-Health and stamina heal when taking form.

Werebear Humanoid Form:
-Does slashing damage.
-Has slash damage shield.
-Racial Health bonus.
-Racial Health Recovery bonus.
-Racial damage bonus.
-Racial physical resists bonus.
-Constitution buff.
-Health and stamina heal when taking form.

*Added new food: "Wolfsbane"
-Makes players not infected with lycanthropy immune to lycanthropy.
-Players already with lycanthropy when eaten in wereform will be poisoned.
-Players already with lycanthropy when eaten in non-wereform will no longer automatically turn into an animal at night.

*Silver weapons will now do large amounts of extra damage to anyone infected with lycanthropy.

Balius the Charger

Wandering alone, a fully armored horse walks up to you and nudges you with its head. You look around and its owner is nowhere to be seen.

Examining the horse closer you see it is one of the finest horses you have ever seen. It not only appears very healthy, but it is also wearing high-quality armor with a white flowing surcoat. On the side of the armor is engraved the horses' name, Balius the Charger.

As you take the horses' reigns you wonder what happened to Balius' previous owner.



Type this code in the chat bar to claim an amazing steed:

"-ClaimCode ChargerHorse"

Type this code for the matching surcoat:

"-ClaimCode LostSurcoat"

These codes are available only for a limited time (Expires July 1st, 2019). The code is case sensitive so type carefully and make sure you have room in your inventory. Internet connection required when using a claim code.

Version 1.29 Jousting Lance Released!

New version now available with the following new features and changes:

*To survive you must now find food and eat:

  • Your skills will suffer if you get too hungry or eat too much.
  • You will eventually starve to death if you don't eat.
  • Eating too much will put you to sleep.
  • Swing your melee weapon at vegetable plants or mushrooms for a chance for food.
  • Your character can slowly build up body fat to help delay starving to death.
  • Foods will now slowly spoil over time.
  • Drinking anything including potions will slightly help with hunger.
  • Bartender Counters will now sell food.
  • Don't like this feature? You can turn off hunger in the local game settings.


*Game Content Updates, if released, will now be much smaller in size.
*Added new Pyramid-like world objects.
*Map Files and Quest Files now can place specific items in world containers (Bookcases, chests, cupboards, desks, etc).
*Map Files and Quest Files now can place specific items in NPC's inventories.
*Added a new quest with Anda to find an object in a cupboard.
*1 of the 12 Coat of Arms can now be added to horse's/unicorn's armor.
*Text size/horizontal text spacing can now be adjusted in the display menu when in desktop mode (F7 Key on Steam Version).
*Premade Cities will now remember chest contents when the "Protect Premade Cities" feature is on.
*Exorcist Balm will now be correctly labeled as being in a jar instead of a potion.
*Fixed a bug with some food effect's duration being too short.
*Fixed a bug with some items/traps appearing inside solid objects.
*Right-click movement will now stop casting as orginally intended.
*Adjusted NPC casting times.
*The edge of kingdoms will no longer completely cover everything else displayed on the screen.
*Area of Effect Spell Explosions will display properly again.
*Per player feedback: New animations added: Character movement with weapon drawn.
*Some resources names have been swapped so leather is always applied to armors. These are the changes:

  • Cow Hoof: Makes imbue: +Defensive. Weapon only. Increase your defense. Cannot be used with +Attack effect. (was cattle hide leather)
  • Cattle-Hide Leather: Makes imbue: +Defense. Armor & Cloth only. Increase your defense. Cannot be used with +Assault effect. (was cow hoof)
  • Deer-Skin Leather: Makes imbue: +Assault. Armor & Cloth only. Increase your attack. Cannot be used with +Defense effect. (was goat hoof)
  • Goat Hoof: Makes imbue: +Damage. Weapon only. Increase your melee damage. (was deer skin leather)


*Can no longer take quest bodyguards out of the kingdom. Which they only attack quest enemies anyway so there was no point leaving with them.
*Added a flag to character files to help detect if they are corrupted. If corrupted, the game will load a backup file of the same character. The game keeps up to 4 backup copies of all characters.
*Startup screen background dragon updated for the new Jousting Lance version.

The Conqueror Build: Updated

Character Template: The Conqueror Build

Build Highlights:
  • Strength-Based
  • Two-Handed High-Damage Axe
  • High Physical Resists


The list of the crafting resources needed to craft equipment for this build has been updated to the new crafting resources currently found in the game.

The Magic of the Druid's Staff Stolen!

A man hiding his face with a cloak walks up to you, "Where have you been? The Thieves Guild does not like waiting. The mission your temple funded was successful. The guild managed to steal the magic from the elves in Grifmae. We used it to forge this staff. It only works when used on a special magic crystal ball. We have another member that will deliver that to you soon."

He hands you a staff wrapped up in a cloth and quickly departs.


Type this code in the chat bar to claim the staff made from stolen elven magic:

"-ClaimCode DruidsStaff"

Type this code for a crystal ball:

"-ClaimCode HeavyCrate"

These codes are available only for a limited time (Expires May 1st, 2019). The code is case sensitive so type carefully and make sure you have room in your inventory. Internet connection required when using a claim code.