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Balius the Charger

Wandering alone, a fully armored horse walks up to you and nudges you with its head. You look around and its owner is nowhere to be seen.

Examining the horse closer you see it is one of the finest horses you have ever seen. It not only appears very healthy, but it is also wearing high-quality armor with a white flowing surcoat. On the side of the armor is engraved the horses' name, Balius the Charger.

As you take the horses' reigns you wonder what happened to Balius' previous owner.



Type this code in the chat bar to claim an amazing steed:

"-ClaimCode ChargerHorse"

Type this code for the matching surcoat:

"-ClaimCode LostSurcoat"

These codes are available only for a limited time (Expires July 1st, 2019). The code is case sensitive so type carefully and make sure you have room in your inventory. Internet connection required when using a claim code.

Version 1.29 Jousting Lance Released!

New version now available with the following new features and changes:

*To survive you must now find food and eat:

  • Your skills will suffer if you get too hungry or eat too much.
  • You will eventually starve to death if you don't eat.
  • Eating too much will put you to sleep.
  • Swing your melee weapon at vegetable plants or mushrooms for a chance for food.
  • Your character can slowly build up body fat to help delay starving to death.
  • Foods will now slowly spoil over time.
  • Drinking anything including potions will slightly help with hunger.
  • Bartender Counters will now sell food.
  • Don't like this feature? You can turn off hunger in the local game settings.


*Game Content Updates, if released, will now be much smaller in size.
*Added new Pyramid-like world objects.
*Map Files and Quest Files now can place specific items in world containers (Bookcases, chests, cupboards, desks, etc).
*Map Files and Quest Files now can place specific items in NPC's inventories.
*Added a new quest with Anda to find an object in a cupboard.
*1 of the 12 Coat of Arms can now be added to horse's/unicorn's armor.
*Text size/horizontal text spacing can now be adjusted in the display menu when in desktop mode (F7 Key on Steam Version).
*Premade Cities will now remember chest contents when the "Protect Premade Cities" feature is on.
*Exorcist Balm will now be correctly labeled as being in a jar instead of a potion.
*Fixed a bug with some food effect's duration being too short.
*Fixed a bug with some items/traps appearing inside solid objects.
*Right-click movement will now stop casting as orginally intended.
*Adjusted NPC casting times.
*The edge of kingdoms will no longer completely cover everything else displayed on the screen.
*Area of Effect Spell Explosions will display properly again.
*Per player feedback: New animations added: Character movement with weapon drawn.
*Some resources names have been swapped so leather is always applied to armors. These are the changes:

  • Cow Hoof: Makes imbue: +Defensive. Weapon only. Increase your defense. Cannot be used with +Attack effect. (was cattle hide leather)
  • Cattle-Hide Leather: Makes imbue: +Defense. Armor & Cloth only. Increase your defense. Cannot be used with +Assault effect. (was cow hoof)
  • Deer-Skin Leather: Makes imbue: +Assault. Armor & Cloth only. Increase your attack. Cannot be used with +Defense effect. (was goat hoof)
  • Goat Hoof: Makes imbue: +Damage. Weapon only. Increase your melee damage. (was deer skin leather)


*Can no longer take quest bodyguards out of the kingdom. Which they only attack quest enemies anyway so there was no point leaving with them.
*Added a flag to character files to help detect if they are corrupted. If corrupted, the game will load a backup file of the same character. The game keeps up to 4 backup copies of all characters.
*Startup screen background dragon updated for the new Jousting Lance version.

The Conqueror Build: Updated

Character Template: The Conqueror Build

Build Highlights:
  • Strength-Based
  • Two-Handed High-Damage Axe
  • High Physical Resists


The list of the crafting resources needed to craft equipment for this build has been updated to the new crafting resources currently found in the game.

The Magic of the Druid's Staff Stolen!

A man hiding his face with a cloak walks up to you, "Where have you been? The Thieves Guild does not like waiting. The mission your temple funded was successful. The guild managed to steal the magic from the elves in Grifmae. We used it to forge this staff. It only works when used on a special magic crystal ball. We have another member that will deliver that to you soon."

He hands you a staff wrapped up in a cloth and quickly departs.


Type this code in the chat bar to claim the staff made from stolen elven magic:

"-ClaimCode DruidsStaff"

Type this code for a crystal ball:

"-ClaimCode HeavyCrate"

These codes are available only for a limited time (Expires May 1st, 2019). The code is case sensitive so type carefully and make sure you have room in your inventory. Internet connection required when using a claim code.

Version 1.25 The Druid's Staff Released!

Finding the crafting resources you need is now much easier. Now you will be able to craft the custom gear you need for your character builds.

See the new Offical Crafting Guide for More Information: DarkDIRE's Official Guide To Crafting

Full List of New Features and Updates:


*Cooking Added:
  • All cooking pots will now have a low-level food cooked ready to eat.
  • Raw foods come in 4 different food groups: Vegetables, Mushrooms, Meat, & Eggs.
  • Cooking pots can now be used to cook two types of foods from different food groups together once the old food is dumped or used up.
  • Dinnerware is required to take food from cooking pots.
  • Dinnerware will spawn on tables that don't already have an item on them during world building.
  • Cookingware is used during the cooking process to change the speed certain ingredients cook.
  • Forks and spoons can be used to give a rank bonus to food effects when used before eating.
  • More animals will drop food.
  • Eggs can now be cooked.
  • Old farming resources have been replaced with vegetables and mushrooms.
  • Vegetables will grow above ground.
  • Mushrooms will grow underground.

*Sword of Torn Questline Updated:
  • Added a portal gem that will teleport the player to the ghost of Knight of Torn.
  • Changed the boss battle with the Blood Well in the crystal sea.
  • Split the end of the sword of the torn quest into two parts.

*Expanded NPC pathfinding for future content development.
*Added shaking effect to some world objects when they are used.
*Improved the "Protect Premade Cities Mode".
*Added drums sound effect for drums of war before and during a raid.
*Added arrowhead crafting to the crafting screens.
*All procedurally generated kingdoms will now have areas rich of crafting resources. These areas can be found by using a compass.
*Added 9 new procedurally generated kingdoms that can be reached thru travelings posts. These kingdoms can be used to find crafting resources.
*Character attack points and defend points (Some skills use these at higher levels) have been combined into just attack points.