Version 1.25 The Druid's Staff Released!
Finding the crafting resources you need is now much easier. Now you will be able to craft the custom gear you need for your character builds.
See the new Offical Crafting Guide for More Information: DarkDIRE's Official Guide To Crafting
*Cooking Added:
*Sword of Torn Questline Updated:
*Expanded NPC pathfinding for future content development.
*Added shaking effect to some world objects when they are used.
*Improved the "Protect Premade Cities Mode".
*Added drums sound effect for drums of war before and during a raid.
*Added arrowhead crafting to the crafting screens.
*All procedurally generated kingdoms will now have areas rich of crafting resources. These areas can be found by using a compass.
*Added 9 new procedurally generated kingdoms that can be reached thru travelings posts. These kingdoms can be used to find crafting resources.
*Character attack points and defend points (Some skills use these at higher levels) have been combined into just attack points.
See the new Offical Crafting Guide for More Information: DarkDIRE's Official Guide To Crafting
Full List of New Features and Updates:
*Cooking Added:
- All cooking pots will now have a low-level food cooked ready to eat.
- Raw foods come in 4 different food groups: Vegetables, Mushrooms, Meat, & Eggs.
- Cooking pots can now be used to cook two types of foods from different food groups together once the old food is dumped or used up.
- Dinnerware is required to take food from cooking pots.
- Dinnerware will spawn on tables that don't already have an item on them during world building.
- Cookingware is used during the cooking process to change the speed certain ingredients cook.
- Forks and spoons can be used to give a rank bonus to food effects when used before eating.
- More animals will drop food.
- Eggs can now be cooked.
- Old farming resources have been replaced with vegetables and mushrooms.
- Vegetables will grow above ground.
- Mushrooms will grow underground.
*Sword of Torn Questline Updated:
- Added a portal gem that will teleport the player to the ghost of Knight of Torn.
- Changed the boss battle with the Blood Well in the crystal sea.
- Split the end of the sword of the torn quest into two parts.
*Expanded NPC pathfinding for future content development.
*Added shaking effect to some world objects when they are used.
*Improved the "Protect Premade Cities Mode".
*Added drums sound effect for drums of war before and during a raid.
*Added arrowhead crafting to the crafting screens.
*All procedurally generated kingdoms will now have areas rich of crafting resources. These areas can be found by using a compass.
*Added 9 new procedurally generated kingdoms that can be reached thru travelings posts. These kingdoms can be used to find crafting resources.
*Character attack points and defend points (Some skills use these at higher levels) have been combined into just attack points.