VAIL Patch 1.7.15
[h2]EXTRACTION PRE-ALPHA[/h2]
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- [p]Increased the number of max teams from 4 to 6 and total players from 12 to 18[/p]
- [p]Consolidated all ammo types into 4 types: compact, rifle, heavy, and shotgun[/p]
- [p]Added 6 tiers of ammo — these ammo tiers do not change their base damage, but instead change their penetration in relation to the new shields[/p]
- [p]Added 6 tiers of shields. The shield is projected around your entire body from a small device on your right shoulder (the model is placeholder for now). Bullets can still penetrate the shield, depending on how high a tier of bullet vs the tier of shield.[/p]
- [p]Added 18 new loot items to extraction[/p]
- [p]Reyn - remade all of the basalt rocks with new improved meshes and a new material with moss[/p]
- [p]Reyn - adjusted floor materials to match the new basalt better[/p]
- [p]Reyn - improvements to the dock area of the level[/p]
- [p]Fixed some items not extracting consistently[/p]
- [p]Wiped all inventories for testing[/p]
- [p]Set the default turn option to smooth[/p]
- [p]Added new sound effects for redeeming double XP tokens[/p]
- [p]Tutorial - removed the settings screen and replaced it with one single prompt to choose dominant hand[/p]
- [p]Tutorial - improved the final section of the tutorial, added GEL reward for completing the tutorial and skins to purchase in the tutorial[/p]
- [p]Tutorial - Adjusted the layout at the end of the tutorial to be able to add a killhouse section[/p]
- [p]Upgraded some of our online infrastructure[/p]
- [p]Fixed occlusion culling on Citadel not working as intended, causing significant performance issues[/p]
- [p]Fixed shaders compiling extremely slow on Quest[/p]
- [p]Fixed helicopter nameplates in observer mode[/p]
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