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VAIL Patch 1.7.20

[h2]EXTRACTION PRE-ALPHA[/h2]
  • [p]Added new Angel variants — we’re continuing to improve and expand the enemies in Extraction. Now there’s three variants of drones that use a new projectile based weapon.[/p]
  • [p]Added pumpkin heads to Angels temporarily[/p]
  • [p]Fixed Angels not dealing damage[/p]
  • [p]Added 17 new loot items[/p]
  • [p]Reyn - imported new exterior mesh for power plant[/p]
  • [p]Reyn - improved the interior block out and set dressing for power plant[/p]
  • [p]Reyn - improved the dock area with new set dressing, improved collision, and other improvements[/p]
  • [p]Reyn - improved graphics for the vehicles[/p]
[p][/p][h2]GENERAL CHANGES[/h2]
  • [p]Added the FW25 // October Drop featuring the Pumpkin Head bundle and other Halloween themed skins[/p]
  • [p]Decorated the Amani Market with spooky Halloween decor[/p]
  • [p]Improved shader compilation time[/p]
  • [p]Potential fix for golf ball occasionally not spawning[/p]
  • [p]Adjusted fog to make it less distracting on Quest[/p]
  • [p]Fixed weapon spawners in Citadel not granting ammo to the player[/p]
  • [p]Frio - added the mini-map for Artifact Frio observer mode[/p]
  • [p]Tutorial - adjusted the hint UI pop up to be more visible[/p]
  • [p]Tutorial - added weapon grip highlights for the reload sections[/p]
  • [p]Citadel - Fixed hole in collision[/p]
  • [p]Citadel - Fixed some z-fighting[/p]
  • [p]Backend improvements to voice chat — possible crash fixes and bug fixes related to voice chat[/p]
  • [p]Optimizations to server performance[/p]
  • [p]Misc. crash fixes[/p]
[p]AEXLAB
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