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  3. VAIL Patch 1.7.27

VAIL Patch 1.7.27

EXTRACTION ALPHA
  • [p]Added player revives. This is a very early system that’s still lacking a lot of polish and art, but you can now revive any players that are killed once.[/p]
  • [p]Added new meshes for the Standard and Enhanced backpacks[/p]
  • [p]Added a menu for equipping healing items in your backpack[/p]
  • [p]Added a warning message for entering a raid without minimum gear requirements[/p]
  • [p]Added hover animations for the Angels[/p]
  • [p]Added an anti-camping alarm at extract points — we’ll replace the audio and tune the distance in future updates[/p]
  • [p]Possible fix for spawning with only the lab extract[/p]
  • [p]Fixed shields not preventing as much damage as intended[/p]
  • [p]Added a check to make sure players don’t spawn near enemies[/p]
  • [p]Reyn - Increased the number of spawn points and ensured all spawn points have some amount of cover[/p]
  • [p]Reyn - Fixed out of bounds area near lab extract[/p]
  • [p]Reyn - Visual improvements to the reactor area of Power Plant[/p][p][/p]
GENERAL CHANGES
  • [p]Earlier this week we pushed some fixes to the Killhouse and reset the top 50 scores on each leaderboard to ensure all scores are legitimate[/p]
  • [p]Added a new ammo pouch mesh[/p]
  • [p]Fixed tacticals not working as intended in all situations[/p]
  • [p]Fixed observer input not having dead zones for controller thumbsticks[/p]
  • [p]Fixed Killhouse and weapon dispenser showing the wrong skins on weapons[/p]
  • [p]Fixed music not playing correctly in certain situations[/p]
  • [p]Misc. fixes for voice chat[/p]
  • [p]Misc. crash fixes[/p]
[h3]AEXLAB
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