VAIL 1.9 - The Gifting Update
WEEKLY MISSIONS
[p]We’re getting ready to introduce a new and unique progression system for Extraction, and the first step towards that is the addition of Weekly Missions.[/p][p]To start, we’re offering three weekly missions related to Extraction with a small amount of GEL as a reward. Getting GEL as a reward is a temporary thing until we introduce the full progression, to be revealed soon. So get it while you can! You can view and claim rewards for the current weekly Extraction missions on a board in your Armory.[/p][p]We’re also planning on rolling out missions for all other aspects of VAIL. In coming updates, you’ll see missions added for VAIL Combat and Social, all with unique rewards.[/p][p][/p]TG-SHOOTOUT
[p]Our latest Training Grounds map is based on an old western mining town. Travel back to the days of yore, where technology blends with a simpler way of life. Each match starts with a daring face to face showdown with only the NXS Hammer, but progresses to all out madness as players find shotguns scattered around the map. Between all of the fighting, bet sure to stop by the rooftop bar for a drink of Graviti.[/p][p]SHIELD CHARGERS
[p]Is your shield low from a firefight? Well grab the latest shield chargers and get back in the fight faster and more protected than ever! Shield chargers use wireless charging to boost a shield back to full charge. To start, each tier of charger carries a flat amount that works the same with each tier of shield. But in the future, we plan on introducing unique mechanics where a charger might be more or less effective depending on it’s tier relationship to the shield. We’ll also add these to the gear tickets in a future update.[/p][p][/p]TWITCH DROPS
[p]Join us on Twitch all holiday long with our second VAIL Twitch drop This time, you can get three Pearl weapon skins alongside several supply capsules![/p][p]https://aexlab.com/vail-vr/posts/vail-twitch-drops[/p][p]EXTRACTION
- [p]Added shield charge to HUD, loot info widget, and a progress bar on the mesh itself[/p]
- [p]Reyn - new blockout for Lab area — this is a simpler, less confusing blockout that we’ll continue to improve in future updates[/p]
- [p]Reyn - new architecture pieces for lab facade[/p]
- [p]Reyn - new blockout for landing pad[/p]
- [p]Reyn - new architecture pieces for landing pad[/p]
- [p]Reyn - new chapel architecture[/p]
- [p]Reyn - misc. map fixes and visual improvements[/p]
- [p]Reyn - loot spawn passes at power plant, shuttle landing pad, labs, and more[/p]
- [p]Reyn - added security rooms to various compounds where weapons have a chance to spawn[/p]
- [p]Fixed flip magnifier sights not extracting[/p]
- [p]Fixed shields being held backwards in the left hand[/p]
GENERAL CHANGES
- [p]Added Prestige 7: Etana[/p]
- [p]Added the ability to gift consumables and bundles[/p]
- [p]Added Citadel holiday decoration[/p]
- [p]Added to the Citadel a gifting leaderboard and a free Kanto Gift that you can only get from someone gifting it to you[/p]
- [p]Fixed NXS Hammer not despawning[/p]
- [p]Fixed off hand failing to let go of the NXS Hammer when moved far enough away[/p]
- [p]Misc. optimizations to reduce memory usage[/p]
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