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VAIL 0.7.81 Patch Notes

With the IVRL qualifiers currently rolling, we are continuing to improve, refactor and adjust the core game systems and maps to not only ensure that matches run and play smoothly but also improve the quality of watching for both, spectators and casters. If you have any feedback or just want to chill please Join us on Discord!

And remember all feedback is welcome, your input directly affects what we do next.

[h2]Patch Highlights[/h2]

[h3]Heaven[/h3]
Tired of ghosting or just a black screen when spectating after death? Welcome to Heaven! A brand new spectating space where players are sent to, in the Artifact game mode, when they are killed. Although in its early stages of development players will be able to fly around Heaven while waiting for their teammates to clutch the round so that they can get right back into the action!


[h2]General Patch Notes[/h2]

[h3]Changes[/h3]
• Spectators/Observers now have the ability to cap their FPS at 60
• Increased the life span of firearms and magazines when dropped on all game modes
• Nameplates are now visible through surfaces for observers
• Adjusted TDM spawn locations

[h3]Map Changes[/h3]
• Khidi - Fixed culling bounds on B-site egg
• Khidi - Adjusted grass in Club to not clip into the ceiling
• Khidi - Adjusted collision on netting in Skate Park to block bullets from both sides
• Khidi - Adjusted wall collision on the arches in REYAB spawn
• Khidi - Fixed visual glitches in REYAB spawn
• Khidi - Adjusted collision on stairs to Bunker entry to prevent players from view bumping when walking up them
• Khidi - Fixed visual glitch where Club geometry would render black
• Suna - Removed invisible wall collision around the map
• Suna - Huge optimization pass on the entire map (reduced triangle count, memory reduction, and optimized lighting)
• Suna - Improved the visual quality of the landscape
• Suna - Fixed visual glitch where water would disappear
• Suna - Adjusted LOD's around the map to not be so aggressive
• Suna - Adjusted collision on scaffolding on B-site to prevent players from climbing on it
• Suna - Fixed visual glitch where landscape would dither and only render in one eye in VR
• Suna - Adjusted collision on pipes in Mid to allow bullets to pass through it's gaps
• Suna - Adjusted collision on tarps to block bullets and tacticals but not players
• Suna - Patched pixel peak on A-site Short
• Suna - Removed the climbable near sandbags on Cat that players were standing on
• Suna - Adjusted collision volumes on B-site to prevent players from hiding on the far left of the site where they could pixel peak
• Suna - Adjusted collision on Cat to prevent players from pixel walking behind concrete bags
• Suna - Patched headpeak between the barrels on B-site
• Suna - Adjusted collision on the half barrel on B-site to prevent players from hiding behind it
• Suna - Fixed misaligned/clipping lights in A-short entry
• Suna - Patched head peak by the utility vehicle in REYAB spawn
• Suna - Adjusted collision and removed dead space behind the hangar walls in REYAB spawn
• Este - Adjusted collision on all stairs
• Este - Adjusted all slopes to prevent players from hitching when traversing up and down them
• Este - Patched spot where players could get stuck in the corner near sub-garden
• Este - Adjusted collision on Patio to prevent players from getting stuck/clipping into the wall
• Este - Adjusted the ledge that was stopping player movement on the right side of both stairs leading into Basement
• Maar - Cleaned up and adjusted rocks in Colonist spawn and Vista
• Maar - Adjusted the collision on all railings on Catwalk to prevent players from pixel walking and climbing on top of Catwalk,
• Maar - Wall no longer clipping into upper catwalk near Armory,
• Maar - Adjusted collision on all props on B-site making them unwalkable
• Maar - Adjusted volumes to patch spot players could get out of bounds on Balcony
• Maar - Replaced blocking volume between containers with a kill volume
• Maar - Patched pixel walk from A-site Balcony
• Maar - Removed canisters on the pumping station wall
• Maar - Fixed visual seam in Reyab spawn doorway
• Maar - Fixed gap in the doorway from Colonist spawn to Power Station
• Maar - Fixed gap in Armory entry doors,
• Maar - Fixed doorway entry into A-long
• Maar - Adjusted collision on canisters to prevent players from getting stuck behind them
• Maar - Adjusted blocking volume by Balcony where players could walk on top of it by dropping down from Balcony
• Maar - Adjusted lighting to brighten the darker areas in upper Catwalk
• Maar - Fixed visual seam on crates where players were using it as a pixel peak
• Maar - Adjusted map collision to prevent players from flinging off of A-zipline into out of bounds
• Maar - Closed off open sections of Catwalk
• Maar - Patched lean peak from zipline opening towards Colonist spawn
• Maar - Patched cross map angle from new L stairs in upper Catwalk
• Maar - Patched cross map angle from main Catwalk stairs
• Maar - Added new A-site trim and wall details
• Miru - Removed clipping vines from Colonist spawn
• Volt - Removed the prop that was misplaced outside of the map

[h3]Audio Changes[/h3]
• Improvements to Flashbang mix and attenuations
• Added charge sound for Flashbang
• Improvements to Artifact Scanner mix and attenuations

[h3]Bug Fixes[/h3]
• Fixed - Scanner beacon still visible after being holstered
• Fixed - Mk418 bolt clips through the left side of the gun during firing
• Fixed - Able to exploit with idle pose to see over objects
• Fixed - The scanner's position desyncs heavily between players sometimes
• Fixed - Scanner can block grenade damage if held properly
• Fixed - Scoreboard does not update if looking at it while changing teams
• Fixed - Scoreboard does not update in Heaven
• Fixed - Bullets on G17, UMP, and Vector start after the gun collision mesh allowing them to shoot through a thin mesh
• Fixed - Flashbangs are too quiet
• Fixed - Tacticals are not detonating on a quick arm and throw
• Fixed - Tacticals are invisible on downed enemies
• Fixed - Desktop caster view retains player camera roll when moving back to freecam
• Fixed - Player equipment is visible when they first spawn mid-match
• Fixed - One VR spectator controller is a different color
• Fixed - VR spectator controllers cannot be seen on Oculus Mode
• Fixed - Ammo despawns too quickly
• Fixed - Killfeed clips into the environment on Oculus Mode