VAIL Early Access
Damn what a ride it has been! VAIL VR Early Access! We hope that all players, both new and veteran, have an amazing time tapping those heads, building friendships and continue to lift VAIL to greater heights. This is an amazing milestone for both, AEXLAB and our community, as the journey has always been together. This is only the beginning! Thank you for those that have been with us and to those who are trying VAIL for the first time, welcome
If you have any feedback or just want to chill, please Join us on Discord!
And remember all feedback is welcome, your input directly affects what we do next.
[previewyoutube][/previewyoutube]
[h2]Capture the Orb (CTO)[/h2]

Capture the Orb is a 5v5 capture the flag game mode. The aim of the game mode is to capture your opponent's orb and deliver it to your base, the first team to 3 points wins. The mode has a time limit of 6 minutes.

With this new game mode, we are launching a brand-new map made from the ground up for Capture the Orb! This new map goes by the name of 'Nine'. it features jump pads and zip lines in an arena style layout ideal for such a fast-paced mode,
[h2]In Game Cosmetics - Founder Pack[/h2]

With the launch of the game, we are also launching a first pass on in-game cosmetics! If you own any character skins, you’ll be able to swap it in a designated section of the armory for player customization. If you own any gun skins, you’ll be able to select them in the loadouts menu.
With the launch of cosmetics, we are launching for a limited time the Founder Pack, available to purchase for $9.99.
https://store.steampowered.com/app/2222440/VAIL_VR_Founder_Pack/
Dominate your opponents while flexing the VAIL VR Founder Pack, featuring 8 exclusive skins:
• Founder Pack Weapon Skins ( "Founder" G17 Pistol and AK303N Rifle)
• Founder Pack Faction Skins ("Founder" REYAB + Colonist Helm, Cloak and Gloves)
[h2]2 new firearms[/h2]
[h3]MK418[/h3]

Same gun, new look! This is a Hybrid M4A1 / MK18 Mod 0 rifle with a more modernized approach and upgrades.
[h3]AK303[/h3]

Based on the AK 100 series platform, being a more modernized 300 series design. While the 03 designates military use, it is using a milled lower receiver gaining the model designation of N.
[h2]Changes[/h2]

• Integrated vote kick functionality into matches. In order to vote kick, a team must have more than 2 players and majority of the team must decide to vote kick a player in order for it to succeed
• (Artifact game mode) Team swaps are now only granted at the end of Artifact rounds
• Deafen button added (can be located in the bottom right of the tablet)
• Adjusted the speed in which the smoke tactical's smoke FX expands and shrinks
• Adjusted the hand pose of holding a flash tactical
[h2]Map Changes[/h2]
• Miru - Fixed visual seam in mid-wall near rocks
• Miru - Added physical materials to all surfaces that were missing any
• Miru - Removed visual black artifacts on the surrounding landscape
• Miru - Improved collision on floors
• Miru - Material fidelity pass on the entire map
• Suna - Improved the visual fidelity of materials in Colonist spawn and Mid
• Suna - Adjusted collision on REYAB side of A-site to not block tacticals
• Suna - Improved materials and lightmap resolution around the map
• Suna - Gate is no longer floating when exiting Colonist spawn
• Suna - Updated spectator blockers in Mid to prevent spectators from escaping the map bounds
• Maar - Optimization pass on Mid and B-site
• Maar - Material optimization on sky box
• Maar - Full collision pass on the entire map due to some buildings not allowing guns or tacticals to pass through
• Maar - Updated glass to be more performant in Condensation and REYAB spawn
• Maar - Improved and adjusted collision on B-site
• Maar - Updated the rock tunnel mesh to remove overlapping textures and lightmaps
• Maar - Material fidelity pass on the entire map
• Maar - Adjusted draw distance on specular lights
• Maar - Improved performance of glass in Lab
• Maar - Removed dynamic shadows on ziplines
• Maar - Adjusted lighting on B-site
• Maar - Blocked visibility into side-entry of Pumping Station from both doorways
• Maar - Performance pass on the entire map
• Volt - Updated underground lighting to improve the visibility of REYAB models
• Volt - Improved post-processing color in Tunnels
• Armory - Optimized the floor mesh, removing all visual seams and overlapping geometry
• Armory - Removed visual black artifacts on front facade
• Armory - Material fidelity pass on the entire map
• Armory - Updated the Patreon wall
[h2]Audio changes[/h2]
• Increased the volume of ping sounds
• General updates and improvements to existing in-game audio (ambience, VO's etc)
[h2]Bug fixes[/h2]
• Fixed - Cannot move in Heaven while aiming at the screen
• Fixed - Gun keeps firing on players after death
• Fixed - Cannot move in Heaven (artifact death room) if you are aimed at the spectator screen
• Fixed - Voice chat randomly crashes players
• Fixed - Two people grabbing a zipline at the same time kicks them both off
• Fixed - Falling off the zipline keeps the zipline sound playing sometimes
• Fixed - Dropping off a zipline in specific zones kill you unexpectedly
• Fixed - Mesh cage around Maar Armory site blocks bullet penetration
• Fixed - Spinning on the Miru ladder can fling you out of the map
• Fixed - Smoke rings around the smoke tactical effect spin wildly after hitting the ground when detonated in the air
• Fixed - Frag tacticals desync on the server when you arm it and put it on your wrist at the same time
• Fixed - Grabbing a gun while someone is holding the mag partially inserted in the gun breaks the gun
• Fixed - Cannot grab an ejected mag until it clears the magwell of the gun
• Fixed - Half inserting a mag and holding the gun upside-down, then removing the mag, causes the gun to no longer accept mags
• Fixed - Vector45 and UMP45 ejected shell casings are missing textures
• Fixed - MK23 was ejecting 9mm shell casings instead of 45aco
• Fixed - Your feet try to unexpectedly walk up some walls
• Fixed - Your feet go over your head when you stand on the grate underground in Volt
• Fixed - Hiding player nameplates does not work for cross eye dominant players
• Fixed - Players cannot pick up living player's dropped grenades
• Fixed - Joining mid match in Artifact mode plays several injury sounds
• Fixed - Calibrate height model has missing textures for REYAB
• Fixed - Can hit 'Calibrate Height' button after closing the tablet if you are still aiming in the same spot
• Fixed - Switching a custom game server from 'Open' to 'Closed', then back to 'Open', retains the closed game settings despite saying 'Open'
• Fixed - Flash effect persists through respawn after round end
Love you all, AEXLAB
If you have any feedback or just want to chill, please Join us on Discord!
And remember all feedback is welcome, your input directly affects what we do next.
[previewyoutube][/previewyoutube]
Highlights
[h2]Capture the Orb (CTO)[/h2]

Capture the Orb is a 5v5 capture the flag game mode. The aim of the game mode is to capture your opponent's orb and deliver it to your base, the first team to 3 points wins. The mode has a time limit of 6 minutes.

With this new game mode, we are launching a brand-new map made from the ground up for Capture the Orb! This new map goes by the name of 'Nine'. it features jump pads and zip lines in an arena style layout ideal for such a fast-paced mode,
[h2]In Game Cosmetics - Founder Pack[/h2]

With the launch of the game, we are also launching a first pass on in-game cosmetics! If you own any character skins, you’ll be able to swap it in a designated section of the armory for player customization. If you own any gun skins, you’ll be able to select them in the loadouts menu.
With the launch of cosmetics, we are launching for a limited time the Founder Pack, available to purchase for $9.99.
https://store.steampowered.com/app/2222440/VAIL_VR_Founder_Pack/
Dominate your opponents while flexing the VAIL VR Founder Pack, featuring 8 exclusive skins:
• Founder Pack Weapon Skins ( "Founder" G17 Pistol and AK303N Rifle)
• Founder Pack Faction Skins ("Founder" REYAB + Colonist Helm, Cloak and Gloves)
[h2]2 new firearms[/h2]
[h3]MK418[/h3]

Same gun, new look! This is a Hybrid M4A1 / MK18 Mod 0 rifle with a more modernized approach and upgrades.
[h3]AK303[/h3]

Based on the AK 100 series platform, being a more modernized 300 series design. While the 03 designates military use, it is using a milled lower receiver gaining the model designation of N.
General Changes
[h2]Changes[/h2]

• Integrated vote kick functionality into matches. In order to vote kick, a team must have more than 2 players and majority of the team must decide to vote kick a player in order for it to succeed
• (Artifact game mode) Team swaps are now only granted at the end of Artifact rounds
• Deafen button added (can be located in the bottom right of the tablet)
• Adjusted the speed in which the smoke tactical's smoke FX expands and shrinks
• Adjusted the hand pose of holding a flash tactical
[h2]Map Changes[/h2]
• Miru - Fixed visual seam in mid-wall near rocks
• Miru - Added physical materials to all surfaces that were missing any
• Miru - Removed visual black artifacts on the surrounding landscape
• Miru - Improved collision on floors
• Miru - Material fidelity pass on the entire map
• Suna - Improved the visual fidelity of materials in Colonist spawn and Mid
• Suna - Adjusted collision on REYAB side of A-site to not block tacticals
• Suna - Improved materials and lightmap resolution around the map
• Suna - Gate is no longer floating when exiting Colonist spawn
• Suna - Updated spectator blockers in Mid to prevent spectators from escaping the map bounds
• Maar - Optimization pass on Mid and B-site
• Maar - Material optimization on sky box
• Maar - Full collision pass on the entire map due to some buildings not allowing guns or tacticals to pass through
• Maar - Updated glass to be more performant in Condensation and REYAB spawn
• Maar - Improved and adjusted collision on B-site
• Maar - Updated the rock tunnel mesh to remove overlapping textures and lightmaps
• Maar - Material fidelity pass on the entire map
• Maar - Adjusted draw distance on specular lights
• Maar - Improved performance of glass in Lab
• Maar - Removed dynamic shadows on ziplines
• Maar - Adjusted lighting on B-site
• Maar - Blocked visibility into side-entry of Pumping Station from both doorways
• Maar - Performance pass on the entire map
• Volt - Updated underground lighting to improve the visibility of REYAB models
• Volt - Improved post-processing color in Tunnels
• Armory - Optimized the floor mesh, removing all visual seams and overlapping geometry
• Armory - Removed visual black artifacts on front facade
• Armory - Material fidelity pass on the entire map
• Armory - Updated the Patreon wall
[h2]Audio changes[/h2]
• Increased the volume of ping sounds
• General updates and improvements to existing in-game audio (ambience, VO's etc)
[h2]Bug fixes[/h2]
• Fixed - Cannot move in Heaven while aiming at the screen
• Fixed - Gun keeps firing on players after death
• Fixed - Cannot move in Heaven (artifact death room) if you are aimed at the spectator screen
• Fixed - Voice chat randomly crashes players
• Fixed - Two people grabbing a zipline at the same time kicks them both off
• Fixed - Falling off the zipline keeps the zipline sound playing sometimes
• Fixed - Dropping off a zipline in specific zones kill you unexpectedly
• Fixed - Mesh cage around Maar Armory site blocks bullet penetration
• Fixed - Spinning on the Miru ladder can fling you out of the map
• Fixed - Smoke rings around the smoke tactical effect spin wildly after hitting the ground when detonated in the air
• Fixed - Frag tacticals desync on the server when you arm it and put it on your wrist at the same time
• Fixed - Grabbing a gun while someone is holding the mag partially inserted in the gun breaks the gun
• Fixed - Cannot grab an ejected mag until it clears the magwell of the gun
• Fixed - Half inserting a mag and holding the gun upside-down, then removing the mag, causes the gun to no longer accept mags
• Fixed - Vector45 and UMP45 ejected shell casings are missing textures
• Fixed - MK23 was ejecting 9mm shell casings instead of 45aco
• Fixed - Your feet try to unexpectedly walk up some walls
• Fixed - Your feet go over your head when you stand on the grate underground in Volt
• Fixed - Hiding player nameplates does not work for cross eye dominant players
• Fixed - Players cannot pick up living player's dropped grenades
• Fixed - Joining mid match in Artifact mode plays several injury sounds
• Fixed - Calibrate height model has missing textures for REYAB
• Fixed - Can hit 'Calibrate Height' button after closing the tablet if you are still aiming in the same spot
• Fixed - Switching a custom game server from 'Open' to 'Closed', then back to 'Open', retains the closed game settings despite saying 'Open'
• Fixed - Flash effect persists through respawn after round end
Love you all, AEXLAB