VAIL 0.7.75 Patch Notes
Once again, we are back with many bug fixes, map changes and new features. We would love to hear what you think so if you have any feedback, suggestions or just want to chill, please Join us on Discord!
And remember all feedback is welcome, your input directly affects what we do next.
[h2]Patch Highlights[/h2]
[h3]AMD FSR 2.0 support added (Experimental)[/h3]
The ability to enable FSR 2.0 is now available in VAIL! FSR 2.0 is an upscaling technology that helps boost framerate while keeping high visual fidelity. This can be enabled in the settings menu under the 'Visual' category. Please note that if you're running VAIL via Oculus Runtime you will need to restart your game after enabling the setting.
[h2]General Patch Notes[/h2]
[h3]Minor Changes[/h3]
• Tactical grip mode is now a separate setting from magazine grip mode so you will now be able to switch them in the settings menu independently
• Spectators now have a sensitivity setting
• Movement speed now effected by the steepness of the slope you are moving up
• Animations on character is much more stable
[h3]Map Changes[/h3]
•Maar - Added double door entry into site-A
•Maar - Extended upper catwalk
•Maar - Added new route/zipline into rock tunnel
•Maar - Enclosed stairs to prevent unfair peak from catwalk
•Maar - Removed rocks on the REYAB side of mid and turned it into a container yard providing new cover
•Maar - Made crates and side of wall climbable in B upper
•Maar - Added new walls across the lava pit that block cross map sightlines
•Maar - Made hole to vent on site A wider
•Maar - Added major path and zipline through REYAB spawn
•Maar - Collision pass on rocks
•Maar - Fixed collision exploits on new rock tunnel route
•Maar - Blocked off spots that players could fling off of while using a zipline and fall into lava on landing
•Maar - Fixed floating meshes in mid
•Maar - Added walls in server room and condensation room to simplify routes
•Khidi - Rebar on A-site no longer floating
•Khidi - Re-adjusted all blocking volumes on Khidi for better spectator collision and player bounds
•Khidi - Removed breakable glass until it gets optimized fully
•Khidi - Adjusted A/Musuem site to have different angles of entry
•Volt - Brought launchpads back to TDM
•Este - Fixed out of bounds escape near Jacuzzi
•Suna - Remove headpeak from B-long/construction and concrete bags on B-site
•Suna - Updated collision in corner of A-site where players could go behind a barrel and get stuck.
•All maps- Added visibility beacons to all ART maps
[h3]Bug fixes[/h3]
• Fixed - Flickering password keypad on desktop mode
• Fixed - Beta welcome message unable to be close in desktop mode
• Fixed - Desktop observer mode is too sensitive on a gamepad
• Fixed - Finger curl looking ungripped on toggle-grip mode
• Fixed - Floating guns on player death
• Fixed - Interactable items in the armory cannot be toggle gripped
• Fixed - Mk23 slide grip pose floats when grabbed in the middle
• Fixed - Custom Game screen says Exit Game instead of Leave Match
• Fixed - Scanner can be planted at unfair heights
• Fixed - Heads vanish in desktop spectator mode
• Fixed - Tablet briefly changes size when opened
• Fixed - Height calibration bot shakes when calibrating
• Fixed - Scanner puzzle orbs could be grabbed by other players when planting
And remember all feedback is welcome, your input directly affects what we do next.
[h2]Patch Highlights[/h2]
[h3]AMD FSR 2.0 support added (Experimental)[/h3]
The ability to enable FSR 2.0 is now available in VAIL! FSR 2.0 is an upscaling technology that helps boost framerate while keeping high visual fidelity. This can be enabled in the settings menu under the 'Visual' category. Please note that if you're running VAIL via Oculus Runtime you will need to restart your game after enabling the setting.
[h2]General Patch Notes[/h2]
[h3]Minor Changes[/h3]
• Tactical grip mode is now a separate setting from magazine grip mode so you will now be able to switch them in the settings menu independently
• Spectators now have a sensitivity setting
• Movement speed now effected by the steepness of the slope you are moving up
• Animations on character is much more stable
[h3]Map Changes[/h3]
•Maar - Added double door entry into site-A
•Maar - Extended upper catwalk
•Maar - Added new route/zipline into rock tunnel
•Maar - Enclosed stairs to prevent unfair peak from catwalk
•Maar - Removed rocks on the REYAB side of mid and turned it into a container yard providing new cover
•Maar - Made crates and side of wall climbable in B upper
•Maar - Added new walls across the lava pit that block cross map sightlines
•Maar - Made hole to vent on site A wider
•Maar - Added major path and zipline through REYAB spawn
•Maar - Collision pass on rocks
•Maar - Fixed collision exploits on new rock tunnel route
•Maar - Blocked off spots that players could fling off of while using a zipline and fall into lava on landing
•Maar - Fixed floating meshes in mid
•Maar - Added walls in server room and condensation room to simplify routes
•Khidi - Rebar on A-site no longer floating
•Khidi - Re-adjusted all blocking volumes on Khidi for better spectator collision and player bounds
•Khidi - Removed breakable glass until it gets optimized fully
•Khidi - Adjusted A/Musuem site to have different angles of entry
•Volt - Brought launchpads back to TDM
•Este - Fixed out of bounds escape near Jacuzzi
•Suna - Remove headpeak from B-long/construction and concrete bags on B-site
•Suna - Updated collision in corner of A-site where players could go behind a barrel and get stuck.
•All maps- Added visibility beacons to all ART maps
[h3]Bug fixes[/h3]
• Fixed - Flickering password keypad on desktop mode
• Fixed - Beta welcome message unable to be close in desktop mode
• Fixed - Desktop observer mode is too sensitive on a gamepad
• Fixed - Finger curl looking ungripped on toggle-grip mode
• Fixed - Floating guns on player death
• Fixed - Interactable items in the armory cannot be toggle gripped
• Fixed - Mk23 slide grip pose floats when grabbed in the middle
• Fixed - Custom Game screen says Exit Game instead of Leave Match
• Fixed - Scanner can be planted at unfair heights
• Fixed - Heads vanish in desktop spectator mode
• Fixed - Tablet briefly changes size when opened
• Fixed - Height calibration bot shakes when calibrating
• Fixed - Scanner puzzle orbs could be grabbed by other players when planting