VAIL 0.7.87 Patch Notes
Palm trees, cool breeze, and a weekend of head tapping...the VAIL Miami Major finals are just around the corner!! With this in mind, the team is putting a back foot on new features and prioritizing squashing those nasty bugs as well as integrating general quality of life improvements to ensure the finals can be played and experienced just as we (and you) envision. If you have any feedback or just want to chill, please Join us on Discord!
And remember all feedback is welcome, your input directly affects what we do next.

[h2]General Patch Notes[/h2]
[h3]Changes[/h3]
• Sprays have been updated
• Casters can now zoom in and out
• Kill trace has been re-added
• Settings that would previously be hidden based on other settings, now become greyed out and non-interactive instead
• Frags now have haptic feedback
• Observers now have the option to lock their movement to the x/y plane
• Casters can now pause the game (IVRL/Tournaments only)
• Added tactical timeouts (IVRL/Tournaments only)
• Added Web API to report match scores (IVRL/Tournaments only)
• Added Web API to start game servers (IVRL/Tournaments only)
[h3]Map Changes[/h3]
• All maps - Removed visible seam on Site-A and Site-B signage
• All maps - Adjusted material on signage to reduce the blur of them from a distance
• All maps - Fixed bullet collision on signage
• Maar - Patched spot where the player could clip into the rock near the Rock Tunnel in Mid
• Maar - Adjusted and improved lighting in REYAB spawn hall
• Maar - Minor adjustment to the overall lighting of the map
• Maar - Patched spot where players could climb crates in Mid
• Maar - Adjusted the animation speed of the vat on Site-B
• Maar - Optimized pipes on Site-B
• Maar - Visual adjustments and improvements on the concrete and vats on Site-B
• Maar - Adjusted the lighting on Site-B
• Maar - Patched visual seam on Site-B balcony
• Maar - Adjusted and improved the visual look of the back wall on Site-B
• Maar - Removed invisible barrier near stairs in Mid where crates were removed
• Maar - Adjusted the blocking volumes on the large lava pool in Mid
• Maar - Patched spot where the player could wedge between rocks near the large lava pool in Mid, under Catwalk
• Maar - Patched spot where the player could glitch their head into the rock tunnel
• Maar - Patched all pixel walks on all railings in Pumping Station and on Catwalk
• Maar - Patched pixel walks on all stair railings
• Maar - Patched spot where the player could climb the boxes on Site-A
• Maar - Patched pixel peak to Site-A Long from a crack in stairs
• Maar - Patched additional pixel peak through stairs near A-long entry
• Maar - Signage is no longer floating in Site-B entry
• Khidi - Patched general lightmap issues in Museum
• Khidi - Signage is no longer floating in Mid
• Khidi - Arches no longer flicker and cull when the player is on Site-B
• Suna - Signage is no longer floating on Underpass
• Suna - Tacticals can no longer be thrown through tarp
• Suna - Signage is no longer floating in Mid
• Volt - Tunnel entrances have been updated to be symmetrical
[h3]Audio Changes[/h3]
• Launchpad audio has been added
[h3]Bug fixes[/h3]
• Fixed - Kill trace lines aren't working as intended
• Fixed - Player has collision that remains briefly after being killed, which can block thrown objects
• Fixed - TDM spawns are too close to enemies
• Fixed - Fire mode selector switch can be desynced by grabbing and hitting the controller keybind at the same time
• Fixed - Switching fire modes while firing on some guns, does not immediately change their fire mode
• Fixed - Spawning when too far from the center of your playspace, will sometimes spawn you in a wall
• Fixed - Placing your thumb on the trackpad of an index controller gives your gun a hairline trigger
• Fixed - AK12 mags are hard to slap out while moving
And remember all feedback is welcome, your input directly affects what we do next.

[h2]General Patch Notes[/h2]
[h3]Changes[/h3]
• Sprays have been updated
• Casters can now zoom in and out
• Kill trace has been re-added
• Settings that would previously be hidden based on other settings, now become greyed out and non-interactive instead
• Frags now have haptic feedback
• Observers now have the option to lock their movement to the x/y plane
• Casters can now pause the game (IVRL/Tournaments only)
• Added tactical timeouts (IVRL/Tournaments only)
• Added Web API to report match scores (IVRL/Tournaments only)
• Added Web API to start game servers (IVRL/Tournaments only)
[h3]Map Changes[/h3]
• All maps - Removed visible seam on Site-A and Site-B signage
• All maps - Adjusted material on signage to reduce the blur of them from a distance
• All maps - Fixed bullet collision on signage
• Maar - Patched spot where the player could clip into the rock near the Rock Tunnel in Mid
• Maar - Adjusted and improved lighting in REYAB spawn hall
• Maar - Minor adjustment to the overall lighting of the map
• Maar - Patched spot where players could climb crates in Mid
• Maar - Adjusted the animation speed of the vat on Site-B
• Maar - Optimized pipes on Site-B
• Maar - Visual adjustments and improvements on the concrete and vats on Site-B
• Maar - Adjusted the lighting on Site-B
• Maar - Patched visual seam on Site-B balcony
• Maar - Adjusted and improved the visual look of the back wall on Site-B
• Maar - Removed invisible barrier near stairs in Mid where crates were removed
• Maar - Adjusted the blocking volumes on the large lava pool in Mid
• Maar - Patched spot where the player could wedge between rocks near the large lava pool in Mid, under Catwalk
• Maar - Patched spot where the player could glitch their head into the rock tunnel
• Maar - Patched all pixel walks on all railings in Pumping Station and on Catwalk
• Maar - Patched pixel walks on all stair railings
• Maar - Patched spot where the player could climb the boxes on Site-A
• Maar - Patched pixel peak to Site-A Long from a crack in stairs
• Maar - Patched additional pixel peak through stairs near A-long entry
• Maar - Signage is no longer floating in Site-B entry
• Khidi - Patched general lightmap issues in Museum
• Khidi - Signage is no longer floating in Mid
• Khidi - Arches no longer flicker and cull when the player is on Site-B
• Suna - Signage is no longer floating on Underpass
• Suna - Tacticals can no longer be thrown through tarp
• Suna - Signage is no longer floating in Mid
• Volt - Tunnel entrances have been updated to be symmetrical
[h3]Audio Changes[/h3]
• Launchpad audio has been added
[h3]Bug fixes[/h3]
• Fixed - Kill trace lines aren't working as intended
• Fixed - Player has collision that remains briefly after being killed, which can block thrown objects
• Fixed - TDM spawns are too close to enemies
• Fixed - Fire mode selector switch can be desynced by grabbing and hitting the controller keybind at the same time
• Fixed - Switching fire modes while firing on some guns, does not immediately change their fire mode
• Fixed - Spawning when too far from the center of your playspace, will sometimes spawn you in a wall
• Fixed - Placing your thumb on the trackpad of an index controller gives your gun a hairline trigger
• Fixed - AK12 mags are hard to slap out while moving