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VAIL News

Asian Servers

With the release of VAIL VR Early Access, we are surprised and excited by the response of players in Asia. Due to this amazing response, we have worked extremely hard to deploy 2 servers in this region, located in Singapore and Tokyo.

Hotfix 0.7.98

- Fix to patch up a fairly frequent server crash taking place when players join a game
- Fixed the M418 fire selector

New Players Guide

For everyone new to the game, welcome, and we hope you enjoy! We don’t have a full tutorial yet, but we hope most things are pretty self-explanatory. But here we want to highlight the easiest ways for you to get into a game
Start by opening your menu with 'A' button on either hand (Index), 'A' or 'X' button (Meta) or equivalent button on other headsets.



Hit the server browser button to see all available servers to join. You can spectate by hitting 'VIEW' or join the match if there’s room by hitting 'JOIN'. If the server is closed, you’ll be prompted to enter the password.



You can also create a custom game where you can make it open or closed (it will auto generate a password) and choose the region, map, and game mode. When you hit 'Create Lobby', the lobby will now appear in the server browser for other players to join. And when you’re ready, hit start game.



While hosting a lobby, you can change the map and game mode at any time by opening your menu, clicking on the map name in the top left (by the timer) and then selecting a new game mode then map. As soon as you choose a new map, you’ll load into it, so choose the game mode first if switching!



Love you all, AEXLAB

VAIL Early Access

Damn what a ride it has been! VAIL VR Early Access! We hope that all players, both new and veteran, have an amazing time tapping those heads, building friendships and continue to lift VAIL to greater heights. This is an amazing milestone for both, AEXLAB and our community, as the journey has always been together. This is only the beginning! Thank you for those that have been with us and to those who are trying VAIL for the first time, welcome
If you have any feedback or just want to chill, please Join us on Discord!

And remember all feedback is welcome, your input directly affects what we do next.

[previewyoutube][/previewyoutube]

Highlights


[h2]Capture the Orb (CTO)[/h2]



Capture the Orb is a 5v5 capture the flag game mode. The aim of the game mode is to capture your opponent's orb and deliver it to your base, the first team to 3 points wins. The mode has a time limit of 6 minutes.



With this new game mode, we are launching a brand-new map made from the ground up for Capture the Orb! This new map goes by the name of 'Nine'. it features jump pads and zip lines in an arena style layout ideal for such a fast-paced mode,

[h2]In Game Cosmetics - Founder Pack[/h2]



With the launch of the game, we are also launching a first pass on in-game cosmetics! If you own any character skins, you’ll be able to swap it in a designated section of the armory for player customization. If you own any gun skins, you’ll be able to select them in the loadouts menu.

With the launch of cosmetics, we are launching for a limited time the Founder Pack, available to purchase for $9.99.

https://store.steampowered.com/app/2222440/VAIL_VR_Founder_Pack/

Dominate your opponents while flexing the VAIL VR Founder Pack, featuring 8 exclusive skins:
• Founder Pack Weapon Skins ( "Founder" G17 Pistol and AK303N Rifle)
• Founder Pack Faction Skins ("Founder" REYAB + Colonist Helm, Cloak and Gloves)

[h2]2 new firearms[/h2]

[h3]MK418[/h3]



Same gun, new look! This is a Hybrid M4A1 / MK18 Mod 0 rifle with a more modernized approach and upgrades.

[h3]AK303[/h3]



Based on the AK 100 series platform, being a more modernized 300 series design. While the 03 designates military use, it is using a milled lower receiver gaining the model designation of N.

General Changes


[h2]Changes[/h2]



• Integrated vote kick functionality into matches. In order to vote kick, a team must have more than 2 players and majority of the team must decide to vote kick a player in order for it to succeed
• (Artifact game mode) Team swaps are now only granted at the end of Artifact rounds
• Deafen button added (can be located in the bottom right of the tablet)
• Adjusted the speed in which the smoke tactical's smoke FX expands and shrinks
• Adjusted the hand pose of holding a flash tactical

[h2]Map Changes[/h2]
• Miru - Fixed visual seam in mid-wall near rocks
• Miru - Added physical materials to all surfaces that were missing any
• Miru - Removed visual black artifacts on the surrounding landscape
• Miru - Improved collision on floors
• Miru - Material fidelity pass on the entire map
• Suna - Improved the visual fidelity of materials in Colonist spawn and Mid
• Suna - Adjusted collision on REYAB side of A-site to not block tacticals
• Suna - Improved materials and lightmap resolution around the map
• Suna - Gate is no longer floating when exiting Colonist spawn
• Suna - Updated spectator blockers in Mid to prevent spectators from escaping the map bounds
• Maar - Optimization pass on Mid and B-site
• Maar - Material optimization on sky box
• Maar - Full collision pass on the entire map due to some buildings not allowing guns or tacticals to pass through
• Maar - Updated glass to be more performant in Condensation and REYAB spawn
• Maar - Improved and adjusted collision on B-site
• Maar - Updated the rock tunnel mesh to remove overlapping textures and lightmaps
• Maar - Material fidelity pass on the entire map
• Maar - Adjusted draw distance on specular lights
• Maar - Improved performance of glass in Lab
• Maar - Removed dynamic shadows on ziplines
• Maar - Adjusted lighting on B-site
• Maar - Blocked visibility into side-entry of Pumping Station from both doorways
• Maar - Performance pass on the entire map
• Volt - Updated underground lighting to improve the visibility of REYAB models
• Volt - Improved post-processing color in Tunnels
• Armory - Optimized the floor mesh, removing all visual seams and overlapping geometry
• Armory - Removed visual black artifacts on front facade
• Armory - Material fidelity pass on the entire map
• Armory - Updated the Patreon wall

[h2]Audio changes[/h2]
• Increased the volume of ping sounds
• General updates and improvements to existing in-game audio (ambience, VO's etc)

[h2]Bug fixes[/h2]
• Fixed - Cannot move in Heaven while aiming at the screen
• Fixed - Gun keeps firing on players after death
• Fixed - Cannot move in Heaven (artifact death room) if you are aimed at the spectator screen
• Fixed - Voice chat randomly crashes players
• Fixed - Two people grabbing a zipline at the same time kicks them both off
• Fixed - Falling off the zipline keeps the zipline sound playing sometimes
• Fixed - Dropping off a zipline in specific zones kill you unexpectedly
• Fixed - Mesh cage around Maar Armory site blocks bullet penetration
• Fixed - Spinning on the Miru ladder can fling you out of the map
• Fixed - Smoke rings around the smoke tactical effect spin wildly after hitting the ground when detonated in the air
• Fixed - Frag tacticals desync on the server when you arm it and put it on your wrist at the same time
• Fixed - Grabbing a gun while someone is holding the mag partially inserted in the gun breaks the gun
• Fixed - Cannot grab an ejected mag until it clears the magwell of the gun
• Fixed - Half inserting a mag and holding the gun upside-down, then removing the mag, causes the gun to no longer accept mags
• Fixed - Vector45 and UMP45 ejected shell casings are missing textures
• Fixed - MK23 was ejecting 9mm shell casings instead of 45aco
• Fixed - Your feet try to unexpectedly walk up some walls
• Fixed - Your feet go over your head when you stand on the grate underground in Volt
• Fixed - Hiding player nameplates does not work for cross eye dominant players
• Fixed - Players cannot pick up living player's dropped grenades
• Fixed - Joining mid match in Artifact mode plays several injury sounds
• Fixed - Calibrate height model has missing textures for REYAB
• Fixed - Can hit 'Calibrate Height' button after closing the tablet if you are still aiming in the same spot
• Fixed - Switching a custom game server from 'Open' to 'Closed', then back to 'Open', retains the closed game settings despite saying 'Open'
• Fixed - Flash effect persists through respawn after round end

Love you all, AEXLAB

VAIL 0.7.95 Patch Notes

With one more week to go, there is a lot happening behind the scenes to not only make the launch as successful as it can be, but to also deliver a game you will all love and enjoy playing. Our engineering team is working extremely hard to patch up existing bugs and improve existing game systems while our art team focuses on improving the performance and playability of our existing maps. All of this has been made possible with all of the amazing and helpful feedback, you have all been providing. If you have any feedback or just want to chill, please Join us on Discord!

And remember all feedback is welcome, your input directly affects what we do next.

[h2]General Patch Notes[/h2]

[h3]Changes[/h3]

• Updated the grip poses on the flash tactical
• Updated change team logic, more specifically for Artifact game mode. Player's that now request a team swap will only be granted it at the end of an Artifact round

[h3]Map Changes[/h3]
• Khidi (TDM) - Geometry is no longer Z-fighting in Skatepark
• Khidi(Artifact) - Scanner now spawns behind the spawn blockers
• Khidi - Xeno motorcycle and ring sculptures no longer LOD pop at close distances
• Khidi - Wall in Club no longer eats player firearms while they traverse against it
• Khidi - Increased the size of the REYAB spawn
• Miru - Removed visual seam on the wall across from mid-rock in Garden
• Miru - Removed visual seam in ceiling in Mid
• Miru - Improved the collision of ladders
• Armory - Removed visual seams near rocks in the shooting range
• Armory - Improved the look, visual fidelity and reduced the number of triangles on all rocks
• Armory - Improved the visual fidelity of walls and floor
• Armory - Removed flowers
• Armory - Patreon wall updated
• Armory - Adjusted all cliping meshes to not clip
• Suna - Freight container is no longer LOD popping at close distances
• Este - Improved the collision on the chain link fences

[h3]Audio changes[/h3]
• New ping system audio integrated

[h3]Bug fixes[/h3]
• Fixed - Cannot move in heaven while aiming at the screen
• Fixed - Left hand dominant player's gun sometimes visually inverted
• Fixed - Ping trace sometimes goes through certain objects
• Fixed - Haptics on grenades and ladders sometimes stop working
• Fixed - Placing a tactical on your wrist as you active it can desync its location for other players
• Fixed - Thrown grenades swap teams with player
• Fixed - AK mags can continue to be held when the gun is taken by another player
• Fixed - HP Reverb controls are missing keybinds
• Fixed - Hands twist weird directions sometimes while climbing a ladder
• Fixed - Players sometimes spawn with the wrong loadout when first joining server
• Fixed - Launchpads sometimes do not launch player
• Fixed - Players can grab the charging handles/slides of the hidden holstered weapons of other players
• Fixed - Weapons and tacticals acquired off of dead players are being de-spawned out of the new player's hands
• Fixed - Players can spam the 'calibrate height' button after closing the tablet if you hold in the trigger after the tablet is closed

Love you all, AEXLAB