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Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'




During a recent, wide-ranging interview with PC Gamer's Joshua Wolens, Rebellion CEO Jason Kingsley said the studio's formula for success is built on being "very professional with controlling scope and costs," and a willingness to say, when necessary, "guys, this game's too big." But while making massive, sprawling games isn't something Kingsley seems interested in doing, he does seem genuinely impressed by those who do it...
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