Patch Notes | 16.04.2025
General Fixes
- Resolved an issue where some players would experience random movement and stuttering with their mouse
- Player's orientation will no longer change dramatically after autosaving
- Fixed an issue where the map would sometimes become stuck on only one region
- Fixed an issue where the Inventory occasionally kicked the player from storage tubes
- Resolved an issue where subtitles were disappearing too quickly
- Improved translations for (Polish, Brazilian Portuguese, Spanish, Simplified Chinese, Traditional Chinese and French)
- Fixed an issue where weapon ammo could go missing when equipping or moving weapons between quick slots
- ‘Already Learnt’ message will no longer remain permanently in the Inventory section
- Resolved an issue in which the map’s region list would not expand if the 'Pause in Menus' setting was enabled
- Fixed a crash that would occur when players traded for weapons while they had full ammo
- The pin of explosive lures is no longer visible after the player has pulled the pin out
- Combat music tracks will now shuffle so players have a lower possibility of hearing the same combat track twice in a row
- Resolved an issue where players were unable to turn off the Developer Console
- Ammo will no longer disappear after equipping a gun to a slot and then dropping the same weapon
- The description for the Modified JM-3 and other JM-3 variants now read correctly as fully automatic
- The Equipment Shortcuts tutorial no longer shows a bandage in a quick slot as this is not possible in game
- The 'Content Installed' notification for Deluxe Edition players on Epic now has correct formatting
- The 'Purchase' text in the DLC screen is has now been translated in Japanese
- The Privacy Policy has now been localised in the crash reporter
- Descriptions have been added for Melee Assist (Strength and Rotation) options
Quest Specific Fixes
- The correct outro will now be played when the player completes the game with Mother Jago’s ending in all circumstances
- Resolved an issue where, under certain circumstances, Joyce Tanner did not appear at her ending location
Wyndham Village
- Fixed an issue where players could get stuck under the building after exiting The Bakery
- Training stimulants will no longer respawn in the Forgotten Cellar
- Resolved an issue where the bushes near the bandstand would flicker when players got close
Casterfell Woods
- Fixed an issue where, under certain circumstances, players could get stuck in the transition space between the Castle Ruins door and the woods
- A non-existent house no longer appears on the map for the open area near the village gate
Skethermoor
- Resolved an issue where sounds could become muffled on entering the container in front of the Master Control room in the Prison
Interchange
- The door to Lower Robotics is now accessible if players complete the puzzle, exit, and then return
- Players will now have safe passage if they do not have enough health or health items to exit the spore cloud and leave Medical
- Punch cards have been replaced with correct cards