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  3. Patch Notes | 17.06.2025

Patch Notes | 17.06.2025

General
  • [p]Fixed an issue where, in certain circumstances, the Exit button prompt would not appear in some locations, such as the Robotics lab and Bunker L9[/p]
  • [p]Improvements to enemy use of axes, Enfield rifles and blunderbuss[/p]
  • [p]Sticky bomb explosions are now visible when used on a Triffid[/p]
  • [p]Fixed an occasional issue where Thralls would not attack the player if they were facing away from the Thrall[/p]
  • [p]Reclamation skill will no longer cause all kills to be silent[/p]
  • [p]Subtitle lines will now appear as normal during bartering[/p]
  • [p]Fixed audio and music issues on game outro and credits[/p]
  • [p]Minor menu improvements for Japanese and Simplified Chinese languages[/p]
[p] [/p]
Location Specific Fixes
[h3]Casterfell Woods[/h3]
  • [p]Corrected an issue where Billy Gorse could become hostile without cause[/p]
[p] [/p][h3]Skethermoor[/h3]
  • [p]Fixed an issue where the keycard could become stuck at the entrance to The Interchange in certain circumstances[/p]
[h3] [/h3][h3]Windscale Plant[/h3]
  • [p]The “Strange Noises from Below” objective will now be marked as complete after opening the Site Office[/p]
  • [p]Corrections to rock textures in the Oberon Dig Site[/p]
[p] [/p][h3]Midsummer Island (Wicked Isle Story Expansion)[/h3]
  • [p]Environmental and NPC animation and behaviour improvements[/p]
  • [p]Fixed an issue where certain enemies could faint inappropriately after moving into the gap between the boundary wall and hut in The Orchard[/p]
  • [p]The 'Squeeze Through' area near the infected honey barrel inside the Brewery Cellar now works as intended[/p]
  • [p]There is no longer a delay in reaction time for Ferals located beneath the Abbey Crypt[/p]
  • [p]A story-important item in the Crypt has now been corrected so the player can no longer stand inside it[/p]
  • [p]A side-quest-important weapon will now glow when held, thrown or placed[/p]
  • [p]The correct audio will now play if players choose destructive action in the Crypt[/p]
  • [p]Fixed an issue where Fish Ferals would spawn much closer to the player than intended if they have the player than intended if they have the Quiet Movement skill[/p]
  • [p]Increasing the Text Scale setting to 200% will no longer cause overlapping text in the pop-up message after drinking a substance in the Brewery[/p]