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  3. Patch Notes | 28.10.2025

Patch Notes | 28.10.2025

New Content
  • [p]NEW Rapid Travel Network[/p]
  • [p]NEW Phobias Safe Mode[/p]
  • [p]NEW Elite Weapons[/p]
[p][/p][h2]Improvements[/h2]
  • [p]Major improvements to combat throughout base game and Wicked Isle and The Red Strain story expansions[/p]
  • [p]Inserted a ‘Location Save’ to allow players to return to the last location they entered if they get stuck[/p]
  • [p]Added a warning pop-up to remind players to be prepared (hint hint – save!) before they enter the Windscale Plant[/p]
  • [p]Enhanced text scaling[/p]
  • [p]Improved haptics when using DualSense controllers[/p]
  • [p]Added clearer signposting about the effect of the Red Strain to How to Play section[/p]
  • [p]Added ingredients to Trader 45's stock for crafting Items[/p]
  • [p]Improved searching bodies while carrying heavy weapons[/p]
  • [p]Pressing a direction button on an empty slot will now equip empty hands[/p]
  • [p]Controller users will now stay inside a dispatch tube’s list of items after removing something rather than being kicked to their inventory[/p]
[p][/p][h2]Fixes[/h2][h3]General[/h3]
  • [p]Fixes and improvements to AI in combat and pathing with further animation fixes[/p]
  • [p]Wide variety of lighting and special effects fixes throughout[/p]
  • [p]Variety of art, collision and camera fixes throughout[/p]
  • [p]Small improvements to localisation[/p]
  • [p]Directional indicators now show for the duration of whistling from NPCs[/p]
  • [p]The correct crafting sound now plays when crafting makeshift grenades[/p]
  • [p]Resolved the 'Equip' option remaining available under the 'View More' after an item is equipped[/p]
  • [p]Fixed the backpack menu remaining accessible after inserting a battery into a robot[/p]
  • [p]The Backpack menu no longer freezes if the Backpack and Exit buttons are pressed at the same time[/p]
  • [p]Mouse scrolling to empty slots will no longer cause the protagonist to stow their weapon[/p]
  • [p]Pigeons now make pigeon noises alongside their usual flapping[/p]
  • [p]Corrected the name of Captain Sims’s M. 1911[/p]
  • [p]The pin in the explosive lure no longer remains when players remove it[/p]
  • [p]The descriptions of the Air Ace lunchboxes now reflect the names of the comics they are taken from[/p]
  • [p]The Target Practice achievement now consistently unlocks correctly including with DLC weapons
    [/p]
[h2]Quest Specific Fixes[/h2]
  • [p]Mother Jago will now consistently accept that the player has a certain item even if they are infected[/p]
  • [p]The ‘Dr. Holder wants Dr. Garrow released’ lead will now appear in both Dr Holder and Dr Garrow’s journal entries[/p]
  • [p]The Windfall Shipment lead will now consistently complete even after opening the chest[/p]
  • [p]Players are now able to tell Captain Sims that Dr Garrow dead in all intended circumstances[/p]
  • [p]Wicked Isle Story Expansion[/p]
  • [p]The interact prompt to give a certain item back to the Abbot now reads 'Use' rather than ‘Observe’[/p]
  • [p]Bill Anderson's lead will now resolved in all intended circumstances[/p]
  • [p]Jean Hamer’s lead will now resolved in all intended circumstances[/p]
[h2]The Red Strain Story Expansion[/h2]
  • [p]Players who collected a Signal Redirector before installing will now have the relevant leads resolved after starting the DLC[/p]
  • [p]The dispatch tube will now become inactive as intended if players insert the last of a certain item into the Command Centre[/p]
  • [p]Solved players having the wrong dialogue options if they already had Gillian’s lead but hadn’t found a certain colleague yet[/p]
  • [p]The ‘Moriah Is Sealed’ lead will now consistently resolve in all correct circumstances[/p]
  • [p]Corrected players still being able to access the test site in specific circumstances even after interrupting quarantine[/p]
  • [p]Resolved an issue where players could prevent a specific event if they opened the lift doors, placed a certain item and took the lift down to the Command Centre[/p]
[p][/p][h2]Location Specific Fixes[/h2][h3]Slatten Dales[/h3]
  • [p]Fixed players becoming briefly stuck in falling animation when dropping from small drop near the Site Office[/p]
  • [p]Removed some incorrect traversal indicators in the Outlaw's Cave[/p]
[h3]Casterfell Woods[/h3]
  • [p]Solved Billy Gorse suddenly becoming hostile under specific conditions[/p]
[h3]Interchange[/h3]
  • [p]The ladder in Data Room C can now be climbed in all intended circumstances[/p]
  • [p]Players can now no longer be trapped in the Interchange following very specific circumstances[/p]
  • [p]The door to the Robotics lab will now always shut behind players as intended[/p]
  • [p]Players can now no longer get stuck on a railing above the Medical Tunnels entrance to the Interchange[/p]
[h3]Wicked Isle Story Expansion[/h3]
  • [p]The game no longer becomes unresponsive after speaking to Jenny Coggins following a murderous encounter[/p]
  • [p]Repositioned an obscured ammo pickup near the Beach Hut on the west beach[/p]
[h3]The Red Strain Story Expansion[/h3]
  • [p]Corrected erratic item movement and instances of items falling through floor if dropped in the access lift in the Slate Mine Caves[/p]
  • [p]Description of the Commando Knife now reads ‘Average Damage’[/p]
  • [p]Saves made after activating the lift to the Command Building now no longer have a chance of being corrupted[/p]
  • [p]The description text for the Contamination Antidote is now consistent with other antidote items[/p]
  • [p]Music now consistently plays in the Credits after all endings[/p]
  • [p]Resolved a delay to the Induction Launcher dropping to the floor after dropping it[/p]
  • [p]Audio in the outro cinematics for each ending will now play consistently[/p]
  • [p]Players no longer get stuck after jumping on the railings above the water treatment works[/p]
  • [p]Explosion from induction launcher no longer appears behind robots[/p]
  • [p]The intercom effect now continues consistently through conversation with Dr Keene[/p]