Patch Notes | 16.09.2025
[h2]Fixes[/h2][p][/p][h2]General:[/h2]
- [p]Improvements to AI behaviour to both enemy and story characters.[/p]
- [p]Various animation fixes and enhancements.[/p]
- [p]Amendments and improvements to the game’s UI and inventory screens.[/p]
- [p]Numerous texture improvements throughout.[/p]
- [p]Fixes to lead tracking where required.[/p]
- [p]Reduced character, weapon, item and AI clipping against environments.[/p]
- [p]Kicks will now cause the expected flinch reaction on a successful hit.[/p]
- [p]Improved dialogue timing and flow.[/p]
- [p]Quest notifications will no longer appear repeatedly at the top left of the screen every time the game is unpaused.[/p]
- [p]The Club, Mace, Police Truncheon, Cricket Bat, and Spiked Club will now generate blood VFX when striking enemies.[/p]
- [p]Spore Mines are now correctly detected by Prescience or Attunement abilities before unfurling.[/p]
- [p]Blood splatters are now correctly generated on enemies or bodies when hit or shot.[/p]
- [p]Scrolling through a trader's inventory will now no longer incorrectly skip from item 1 to item 6.[/p]
- [p]The map will no longer refresh unnecessarily when selecting a different region.[/p]
- [p]The 'Unequip' option will now function as expected when selecting 'More Options' on the Torch, Metal Detector, or Signal Redirector.[/p]
- [p]Fixed an issue where ending cutscenes for Joyce Tanner and the Wicked Isle Poison Abbot Head would not trigger on PS4.[/p]
- [p]The Exfil Camp will no longer become hostile while the "Escape with Captain Sims" objective is active.[/p]
- [p]When received from Bill Anderson, the Lee No.4 can no longer be upgraded more than once in the player’s backpack.[/p]
- [p]Fixed an issue where important items, such as the flask in Wicked Isle, could disappear if there wasn’t enough inventory space at the time of acquisition.[/p]
- [p]The player can now progress as expected after dropping the offering given by Mother Jago for the Speaking Cave.[/p]
- [p]After Bill Anderson drinks the flask and becomes Prior Ignatius, his name will no longer incorrectly display as “Bill Anderson” when highlighted.[/p]
- [p]A torch can no longer be seen floating in the Slate Mine Caves.[/p]
- [p]Using the Decomposition skill on AI in the Village will no longer result in villagers becoming hostile.[/p]
- [p]Villagers will no longer become hostile after the player kills Billy Gorse.[/p]
- [p]An Atomic Battery is now no longer placed incorrectly within a wall in Casterfell Woods, preventing the High Priestess to walk through the wall to interact with it.[/p]
- [p]A Storage Junction Box is now no longer missing in the data storage area of the Dam in Casterfell Woods.[/p]
- [p]Thrall will now follow the player as expected from the broken platform near the hammer plant in the control room of the Windscale Plant.[/p]
- [p]A fuel cannister is no longer misaligned and floating above the ground near a rack in the Flooded Cellar.[/p]
- [p]Fire VFX is now present in the bonfire located in the camp at the crossing area to the Chemical Testing Bunker.[/p]
- [p]The player will no longer fall through the map after boarding the boat on Midsummer Isle to return to Wyndham Village.[/p]
- [p]The player can no longer kill a Feral through a closed glass door using a melee weapon in the Chemical Testing Bunker.[/p]
- [p]Grove Druids will now approach the player as expected when entering the wooden tent after combat engagement near the rear entrance of the Abbey’s broken building.[/p]