Patch #2 Out Now - And a word on the future of Per Aspera

We're happy to present the second patch for Per Aspera - live now!
Since the launch on Thursday, we've been absolutely overwhelmed by all the response Per Aspera has been getting. We're constantly scouring the forums, reviews, streams, videos and chats taking in all your feedback and making lists on what to prioritize next. We're committed to Per Aspera for the long term and you can expect many more updates to the game going forward - from fixes and QoL improvements, to entirely new content.
First and foremost, we'll be working to address feedback regarding Balance and User Experience. This patch contains a few changes we think you'll like, but some improvements will take a little longer to implement. Please bare with us as we continue to patch the game over the coming days, weeks and months.
2020 has undoubtedly been a strange year. Launching a game is tough, launching one during a pandemic even more so. In spite of it all, we're incredibly proud of what the team has achieved and are eager to continue our work on Per Aspera.
Thank you so much for all your support.
[h2]Patch #2 - Version: V.1.0.0.0.5.9813.2020.12.2[/h2]
Please note that some changes contain story spoilers; these are labelled as such.
Changelog
- Increased the amount of Resource Veins on the planet. This should make it less likely to completely run out of certain resources.
- You will now receive an alert when under attack by enemy assault drones.
- Reduced the amount of assault drones sent in early waves.
- Autosaves are now separate for Campaign and Sandbox modes.
- Reduced the risk of buildings catching on fire due to high oxygen levels in the atmosphere
- Fixed several dialogue issues.
- Fixed an issue where disabling V-sync would cap the FPS.
Patch #1 Notes:
https://steamcommunity.com/games/803050/announcements/detail/2917733355991511739
We love our players. Please continue to give us your ideas, feedback, suggestions, and bug reports. We want this game to be the best it can be and we can only do that with your help. While we can't respond to every comment, please know that we are listening and working. We hope that in time, you'll see how the community’s collective feedback guides and informs our development plans. Until next time!
Ad Astra,
Tlön Industries
[h2]Tips & Tricks Guide:[/h2]
https://steamcommunity.com/sharedfiles/filedetails/?id=2307471419