1. Per Aspera
  2. News
  3. Patch #3 is live! Read the notes here.

Patch #3 is live! Read the notes here.



It’s been a week since we launched our game. We never imagined welcoming so many players to Mars! It’s been overwhelming and inspiring to see all of you sharing your colonies, experiences, and feedback. Thank you to all of our players for coming on this journey with us!

We’ve been hard at work prioritizing our post launch plans and implementing improvements. We hope that it shows: this is our third patch in seven days! The first two patches were hotfixes that immediately addressed issues our players reported. This patch is the first of many more to come that tackles the more complex bugs and complications being reported by our community.

Patch #3 Notes:

Version V1.0.0.0.5.9901.2020.12.2
Compatible with existing save games

Bugs Resolved
  • Fixed a lockout issue when the enemy base located in SA-1 was completely destroyed before the mission was assigned. (Early combat spoilers!)
  • Fixed a bug that made some enemy bases invincible. Carmine would erroneously insta-build, even right before defeat, causing the fight to be impossible. (Late combat spoilers!)
  • Fixed broken Tech Tree after placing invalid Research Outposts.
  • Cargo assignments for the different buildings and special projects will now time-out, allowing room for better assignments.
  • Fixed an issue where the Resource Allocation Matrix and High Priority combination was not correctly prioritizing resources.
  • Fixed single launch projects resetting on load.
  • Fixed Research Outpost bonus bug to be awarded only when completely full. There is now a sliding scale bonus.
  • Scanning the full planet will no longer crash the game.
  • Fixed an issue in Ultra-Wide resolutions: the Cognitive Test displayed incorrectly.
  • Fixed crash on PCs supporting Thai calendar.
  • Fixed several incorrect dialogs and strings.
  • Multiple launch projects will now self-renew upon completion.
Rebalancing
  • The Magnetic Dipole Shield now requires 15 launches.
  • Rebalanced Nitrogen import and aerobraking projects.
  • Black Polar Dust is no longer overpowered.
  • Polymers Factory II and III requirements have been updated to require steel instead of iron.
  • Crater Domes now have correct requirements and output values. (e.g. they award 300 RP)
  • Tent and Open Cities now require less water and food.


As always, please continue to report issues and share your ideas, feedback, suggestions, and bug reports.. We can’t respond to everything but we do read all of your posts! We hope that in time, you'll see how the community’s collective feedback guides and informs our development plans.



Future Plans


The game is out, but the work doesn’t stop! We plan on supporting Per Aspera for a long time to come. What does that support look like? We’ll continue working on patches that address reported issues, but later down the road we’ll also be implementing free game content updates. Everyone has already made a lot of excellent suggestions and we’re very excited about all of the possibilities!

That’s the future - what about our immediate plans? We’re working to release the next patch next week. After that the team is going to be taking some much needed time off in December to rest, recuperate, and enjoy the holidays. We’ll come back in the new year and continue working on regular patches to fix bugs, improve the user experience, and implement some QOL suggestions. For the end of January, we plan to release some new content and features.

Please remember to continue following the Code of Conduct and being respectful to each other during discussions! If things begin to cross the line, the mods will step in and lock the thread.

Ad Astra,
Tlön Industries