Advanced Branch - Patch #3 Notes
Advanced Branch - Patch #3 Notes
We're continuing preparations for our first content update! This smaller patch supplements our upcoming Content v1.1 update that we previously talked about in the Advanced Branch Patch #2 notes! We're continuing to address various bugs, implementing QOL updates, and adding new features to improve the game.
Remember that for now these patches are only accessible via the Advanced Branch. Once we're positive everything is working as it should, we will publish these changes to the public build where it will be accessible to all of our players! In the meantime, thank you for your patience and for trying out these new changes.
New features:
- Added Pop-up for Metrics Disclaimer.
- Added SFX for Swarms.
- Added more tooltips.
Changes:
- Updated building icons.
- Improved Resource Allocation backend functionality.
- Balanced the Aerobrake Methane project (halved amount.)
- Updated ending to explain consequences of decisions.
- Made it easier to click on workers.
- Updated placement lens intensity.
- Updated priority for Worker Factories to tame the death spiral.
Bug Fixes:
- Fixed issue that would not re-generate roads if it was saved during generation.
- Fixed some typos in Spanish localization.
- Fixed issue with hyperloops being transitable despite being inoperable.
- Fixed issue with roads upgrading materials.
- Fixed some dialogue lines and missing audio.
- Fixed issue that would show stockpiles in locked regions.
- Fixed issue with the project auto-renew toggle.
- Fixed exception / crash when maintenance drones die.
Ad Astra,
Tlön Industries