1. Per Aspera
  2. News
  3. Patch #4 is out today! Here's what's new.

Patch #4 is out today! Here's what's new.



It's the final patch of the year! Since we launched the game two weeks ago, we've been collecting all of your sentiments. Thanks to everyone's feedback and reports, we were able to get to the bottom of several tricky issues and figure out fixes. This patch also introduces several quality of life improvements that we think everyone benefits from.

[h2]Patch #4 Notes:[/h2]
Version: V1.0.0.0.5.10159.2020.12.2
Compatible with existing save games.

QOL
  • Added Key bindings support
  • Added configurable autosave frequency and backing up of previous autosave
  • Resources will now try to go to the construction sites that are closest to completion
  • Added specific O2 flammability icons to O2 level widget
  • Traffic Lens: Added drone decay widgets
  • Added Vein quantities and depletion indicators to Scanner Lens
  • When colonies are turned off, colonists will try to go to other colonies as fast as possible
  • Several improvements in Knowledge Base (localization improvements and sprite integration)


Bugs Resolved
  • Considerably reduced loops and weird logistical behaviors in both hyperloops and regular roads
  • Improved performance
  • Fixed a bug that inverted the fabrication speed in Easy and Aspera difficulties
  • Sandbox: fixed hazards not disappearing after atmosphere was developed (requires 300mb)
  • Cargo assignment reset -introduced in last patch- now skips cargo already at destination
  • Fixed several dialogues to avoid lock-outs and out of place sequences
  • Fixed a bug that caused Airships to go to in-construction Colonies
  • Terraforming buildings will now show the generated quantities
  • Fixed Research Outposts not being placeable in too close special sites
  • Fixed worker logic when dropping cargo for other workers
  • Fixed a bug in road generation that caused some roads to become corrupted
  • Several texture and asset corrections
  • Fixed playlist for Sandbox mode
  • Rebalancing: Nuclear Carbonate Extractor and Oxygen Release Plants now release more microbars (0.5 each) into the atmosphere per production cycle (10 days)


Please note: there is no need to begin new games for these changes to take effect.

We've been blown away by the amount of community support, feedback, and activity. As the development team, we carefully review all of our player's thoughts as we plan post-launch schedules. As always, please continue to report issues and share your ideas, feedback, suggestions, and bug reports.. We hope that in time, you'll see how the community’s collective feedback guides and informs our development plans.

We have a lot of exciting things in store for 2021. We plan on continuing to support the game in the weeks and months to come. We'll see you all again in the middle of January (in the new year!) with a new patch and, later down the road, an exciting content update. We are wishing each and every one of you a happy holiday season! See you next year~

Ad Astra,
Tlön Industries

--------

[h2]Hotfix to address new bugs[/h2]
Tonight at 12/19, we pushed a hotfix for Patch #4, to solve the following issues:
  • Performance problem while constructing new roads
  • Performance problem with the Worker Lens
  • Balancing problem with Aspera difficulty (construction times are now 10% longer than normal difficulty)
  • Bug that showed NaN instead of current Research Points
  • Bug that prevented the Buildings table to be sorted alphabetically


The complete version number for this hotfix is v.1.0.0.0.5.10176.2020.12.2; it is save game compatible!

--------

[h2]Hotfix to address new bug[/h2]
Tonight at 12/31, we pushed a hotfix for Patch #4, to solve a bug that messed up the priorities of resources.

The complete version number for this hotfix is v.1.0.0.0.5.10183.2020.12.2. It is save game compatible!