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Post Launch Retrospective

It's our six month anniversary! 🎉




Six months ago today we welcomed our first players to their new homes on Mars. This game was our first as a new company and a labor of love that took us many years. It's hard to believe that it's been six months since we released Per Aspera to the rest of the world! It's been amazing to see everyone share screenshots and videos of their colonies and watch as you explore Mars and make it your own.



Our jobs don't stop at launch, though. Since release we've been listening to your feedback, reading your reports, and slowly but surely updating the game. In our six months together we've implemented patches, content updates, and hotfixes to address critical bugs, add new buildings and features you've requested, and improve the game.

If you haven't picked up the game in some time, it will probably look a little different and feel much better to play. In this video, we take a moment to share a few of our proudest additions to the game - take a look. There's never been a better time to return back home to Mars!

https://www.youtube.com/watch?v=cuWhoNsz8Hg


[h2]If you've played Per Aspera, please leave us a review[/h2]

The importance of reviews for a game like ours and a studio like ours cannot be overstated. That's why we're asking a small favor: if you've played Per Aspera, please take a moment to leave us a Steam review! While we can't respond to all of the reviews be assured that the team reads each and every one of them. The community's aggregate feedback, including reviews, guides our future and allows us to plan new updates to make this game the best it can be.

[h2]Thank you[/h2]

All of us at Tlön Industries are thankful to have the incredible opportunity to create the game of our dreams for players like you. Thank you for going on this journey to Mars with us. Whether you were here from our first reveal, came to us on launch day, or joined us after a new update... thank you!

We still have more exciting updates in store for everyone, including mod support, but for now let's look at some of our favorite new features from the past three content updates.

[h2]Content Update #3: District Planner[/h2]


Our latest and largest content update yet is the District Planner update! This update includes nearly a hundred bug fixes, QOL improvements, and plenty of new features including:
  • Districts: The new Districts Lens allows you to visualize the resources of each individual district separately. You can turn on/off the "District Boundary" that each Landing Site emanates. Each district has a different name that you can customize.
  • Terraforming Screen: The new terraforming screen provides a roadmap of the overall terraforming plan.
  • Deep & Ultra-deep Veins: We added new types of veins with much higher quantities. Deep and Ultra-deep veins require higher tiers of Mines.
  • Advanced Landing Site: Players can now research and deploy Advanced Landing Sites, which provide even more resources and power to help expand the base.
  • Easier Mine Construction: New contextual Build Menu when clicking on Veins.

Read all of the patch notes here:
https://steamcommunity.com/games/803050/announcements/detail/3053982465478603349

[h2]Content Update #2: Improved Logistics[/h2]
  • Group Selection & Upgrading: You can select and upgrade multiple ways at the same time.
  • Improved StorageGeneral overhaul of storage center functionality.
  • Updated Workers Widget: it will now notify players if production becomes unsustainable and if you need to start producing more workers!
  • Sparklines: Added Sparklines to all productions to quickly alert players of resource stockpiles or depletions.

Our Improved Logistics content update introduced many more fixes and QOL improvements! Check out the patch notes here:
https://steamcommunity.com/games/803050/announcements/detail/3017949229475577091

[h2]Content Update #1: Treat That Water[/h2]
  • New Water Treatment Plant: A new building that lets you collect water for your colonists from Martian oceans!
  • Updated Lenses: An overhaul to the lenses that makes it easier to parse your colony's data!
  • Coordinates: A new feature that lets you see positional information for key places.
  • Informational Prompts: We added pop-ups during key moments of the game to teach and inform about new mechanics.

This first patch introduced a lot of fixes for frustrating bugs as well as pivotal quality of life improvements. Read the full patch notes for the Treat That Water update:
https://steamcommunity.com/games/803050/announcements/detail/5825939260223890653