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Per Aspera News

Welcome home to Mars: play our free demo until May 9th!

[h2]Get a taste of life on Mars[/h2]



Welcome to your new home: Mars. Per Aspera is a planet-sized city-builder where you take control of the world's most sophisticated AI and build humanity's new home. Succeed where all others have failed and transform the barren Red Planet into a verdant paradise.

To celebrate our inclusion in the BIG Festival, we'll be offering a free demo until May 9th!



Get a small taste of life on the Red Planet with our free demo. Begin the journey to terraform Mars, meet your maker Dr. Foster, and bring your first colonists to their new home. The demo gives you a taste of the resource management, compelling narrative, and planet building experience: explore your new home in the free demo until May 9th.

Per Aspera is 20% off until May 1st as part of LudoNarraCon, a digital celebration of narrative indie games like ours.

[h2]We're in the BIG Festival![/h2]



The BIG Festival begins May 3rd and lasts until May 9th - a week long celebration of indie games! The Festival is online and free for everyone to attend: play indies, chat with game developers, and attend online talks. Learn more about Brazil's Independent Games Festival here.

Per Aspera is up for three nominations at the BIG Festival! 🎉

[h2]Build a new civilization that spans the planet[/h2]



Experience a building simulator at a massive scale like never before. Explore a new frontier: the entire planet of Mars is yours to cultivate! Grow your humble landing site into a planet-wide urban sprawl with a legion of workers and drones to command. With the planet as your canvas, the possibilities are endless.

[h2]The perfect blend of hard sci-fi and simulation[/h2]



Bask in the wonders of the red planet. Ascend the peak of the staggering Olympus Mons, dive into the depths of the Capri Chasma, or meet old rover friends like Viking1 or Pathfinder. Mars has been faithfully recreated for you by using geographical maps straight from NASA. Create a new home for humanity by using terraforming techniques steeped in real-world science.

https://store.steampowered.com/app/803050/Per_Aspera/

Per Aspera is 20% off during the Raw Fury Spring Sale! 🌞

[h3]Raw Fury's Publisher Sale[/h3]



Our publisher, Raw Fury, is having a huge sale right now and Per Aspera is a part of that! It's a great time to pick up Per Aspera for a whopping 20% off or even pick up some other of Raw Fury's titles. The sale runs for a week until April 22nd. This sale page has more information about the entire sale!

https://www.youtube.com/watch?v=GPID3LDaIyc

[h3]Livestream[/h3]



To celebrate the special event, we'll be hosting a playthrough of Per Aspera on our Steam page! We'll be kicking off the terraforming journey, so you'll be able to see how the game plays.

https://store.steampowered.com/app/803050/Per_Aspera/

Content Update #2: Improved Logistics



As we revealed in our Development Roadmap earlier this month, we have been working on several content updates since launching Per Aspera. As of today, our second content update has been released! This content update is another substantial patch full of bug fixes, QOL improvements, and community-requested features. There's much more where than came from, too, but for now let's dive into this update's patch notes.

Selecting a group of buildings and turning them all off at once!



Version: V1.2.0.0.6.11478.2021.2.11
Unless otherwise noted, these changes are save game compatible!

  • You can select and upgrade multiple ways at the same time.
  • General overhaul of storage center functionality.
  • Updated Workers Widget: it will now notify players if production becomes unsustainable
  • Added Sparklines to all productions


Upgrading multiple Ways in a group selection with a single click.

Improved Building Table Tooltips
Changed Behaviors selection in combat lens. Swarms can be split using alt.
Updated Building Status Icons
Updated Knowledge Base with each colony type.
Updated Structures Screen presentation
Updated Tooltip presentation: now with colors! 🎹
Updated the Traffic Lens to show sectors loads.
Updated Space Elevator animations
Updated Factory logistics to better push resources to other buildings
Updated drone hive power consumption to 20/35/50 MW of power. (Previously it was 10 MW for all levels.)


  • Fixed issue with combat lens that would keep a selection of units active if you reloaded the game
  • Fixed boxed selection on lower resolutions
  • Fixed issue with Research Lab model
  • Fixed issue that would have swarms oscillating in some edge cases
  • Fixed issue that caused some target markers to appear behind the planet
  • Fixed several issues with dialogues
  • Fixed in-progress hyperloops displaying way upgrading icon
  • Fixed an issue with connecting hyperloops.
  • Fixed single way upgrading not working
  • Fixed way upgrading button displaying behind the planet
  • Fixed power tooltip showing wrong units
  • Fixed issue when placing a hyperloop with too many connections
  • Fixed issue that would have a disadvantage on the rival faction if user had enhancements
  • Fixed faction stats graph panels not expanding on BIP close






We're so excited to finally announce the good news! Per Aspera has been selected for inclusion to the BIG Festival, Brazil's Independent Games Festival! This is the largest festival for indie games in Latin America. We're honored for Per Aspera to be recognized as a finalist. Our game was nominated for three amazing categories:

  • Best International Game
  • Best Gameplay
  • Best Latin American Game

The BIG Festival will be May 3 - 9th and it's free for everyone to register! Check out all the details & finalists here.

Ad Astra,
Tlön Industries

Advanced Branch Patch #5



The following changes are live for users on the Advanced branch!

New Features
  • You can select and upgrade multiple ways at the same time.
  • General overhaul of storage center functionality.
  • Updated Workers Widget: it will now notify players if production becomes unsustainable
  • Added Sparklines to all productions


Quality of Life Changes Improved Building Table Tooltips
Changed Behaviors selection in combat lens. Swarms can be split using alt.
Updated Building Status Icons
Updated Knowledge Base with each colony type.
Updated Structures Screen presentation
Updated Tooltip presentation: now with colors! 🎹
Updated the Traffic Lens to show sectors loads.
Updated Space Elevator animations
Updated Factory logistics to better push resources to other buildings


Bug Fixes
  • Fixed issue with combat lens that would keep a selection of units active if you reloaded the game
  • Fixed boxed selection on lower resolutions
  • Fixed issue with Research Lab model
  • Fixed issue that would have swarms oscillating in some edge cases
  • Fixed issue that caused some target markers to appear behind the planet
  • Fixed several issues with dialogues
  • Fixed in-progress hyperloops displaying way upgrading icon
  • Fixed an issue with connecting hyperloops.
  • Fixed single way upgrading not working
  • Fixed way upgrading button displaying behind the planet
  • Fixed power tooltip showing wrong units
  • Fixed issue when placing a hyperloop with too many connections
  • Fixed issue that would have a disadvantage on the rival faction if user had enhancements
  • Fixed faction stats graph panels not expanding on BIP close


[h2]How do I access the Advanced branch?[/h2]

Our Advanced branch is where we push out patches for further testing before launching it to the entire playerbase. As we approach and solve more complicated issues and tweak integral features for balancing, we need time and testing to ensure our public build remains stable. Using the Advanced branch gives you the flexibility to try out these new changes while also giving us time to assess the impact of our new updates! Once we’re assured that the patch is working as intended, we’ll publish it to the public branch of the game, where it will be accessible for all of our players.

How to access the Advanced branch
If you’re interested in trying out these new changes, then you’ll need to switch over to the proper branch. Changing a branch is simple and easy!

  1. Find “Per Aspera” in your Steam Library and access its properties by right clicking and selecting “Properties”.
  2. Navigate to the “Betas” sub-menu.
  3. In the drop-down menu, select the “Advanced” branch.
  4. That’s it! Your game should begin downloading the new patch.


If you’d ever like to return to the Public branch, simple select “None” under the submenu and Steam will handle the rest!

Ad Astra,
Tlön Industries

The future of Per Aspera: our development roadmap



Since the release of Per Aspera, we've deployed regular patches and our first content update! We don't plan on stopping there, either. We have a lot in store for the game and decided it's time to share with our players a little more about where we're going.



This roadmap encompasses the larger content updates that are planned and in development. To give you a sense of scale and scope, these updates will be similar in impact and size as our v1.1 Treat That Water content update.

Our next content updates are planned to be released throughout the year during the second and third quarters. As we come closer to releasing a new content update, we'll deploy changes to our Advanced Branch to ensure build stability. Our Advanced Branch is where we test new changes and assess how our newest updates impact the rest of the game. Once we're happy with the performance & integrity of the build, we'll push the new content update onto our public branch and announce it on Steam for everyone!

As you can see, our next content update, named Nuts & Bolts: Improved Logistics will be launching soon...



We're excited to announce that our next content update will be releasing this month in late March! Since that's fairly soon, we're happy to reveal what this update contains. Our Nuts & Bolts: Improved Logistics update will have:
  • Multiple selection for buildings and roads
  • Updated traffic logistics for oversaturated roads.
  • Improved way upgrading
  • Resources will show a thumbnail of the stock graph in the HUD.
  • Improved storage center functionality
  • Improved notifications and UI for worker and drone status
  • Improved space elevator presentation and new animations
  • Improved special project presentation


After that, we have more content updates planned! While we can't share all of the particulars yet, you can have a little sneak peak as a treat. 😊







As you can see, later this year we'll begin working on workshop support with our Martian Modding content update. It's incredibly important for us to make sure that these tools work for our community. To that end, we're looking for modders who would be interested in giving us feedback as we develop our modding tools. If you're interested in joining our early access modding group, please let us know by filling out this form here! Past modding experience is preferred, but not necessarily required.

We're very excited for what's in store! We hope that this roadmap shines a little more light on what's in store for the game and shows that we intend to support this game for the future. We're so grateful to all of our players and for your continued feedback, suggestions, and bug reports.

Ad Astra,
Tlön Industries