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Patch #1 Notes



Today has been surreal. After years of working on our ambitious game, we finally released it to the world?! We've been blown away by the support and interest. More importantly, thanks to community reports, we were able to swiftly identify several bugs and issues. After a quick launch celebration, we rolled up our sleeves and got to work.

We're honored to present the first, but certainly not the last, "patch notes" for Per Aspera!

Fixes & Changes
  • Fix for Ultra Wide Resolutions
  • Improved Localization and fonts
  • Special Project widget now informs if there are no spaceports available
  • Rebalance for Aspera difficulty (amped the initial resources a bit)


We love our players. Please continue to give us your ideas, feedback, suggestions, and bug reports. We want this game to be the best it can be and we can only do that with your help. While we can't respond to every comment, please know that we are listening and working. We hope that in time, you'll see how the community鈥檚 collective feedback guides and informs our development plans. Until next time!

Ad Astra,
Tl枚n Industries

Welcome home to Mars: Per Aspera is out now!



[h2]Per Aspera is out now! 馃殌[/h2]

Welcome to your new home... Mars! Per Aspera, our massive narrative-driven planetary simulator that combines hard sci-fi, base building, & theoretical science is out now!



Are you ready to begin your mission? Humanity's failed attempts litter the surface of Mars... but this time there is no room for human error. You are AMI, the world's first autonomous Artificial Consciousness tasked with transforming Humanity into an interplanetary species. Your prime directive is to terraform Mars. Get ready to terraform Mars and transform humanity in our massive, planet-sized narrative-driven simulator!

https://www.youtube.com/watch?v=h0naJKWGp4c

[h2]Terraform Mars and Transform Humanity[/h2]



Conquer the Red Planet and transform it into a verdant paradise using a unique combination of hard science fiction and base building. As your colony grows, launch special projects inspired by real-world theoretical science to ensure humanity's second home has a future. Tailor your terraforming plan with bleeding-edge research: implement aerobraking, build space mirror arrays, import greenhouse gases from Earth, and even consider going nuclear on the Martian ice caps.

[h2]Carve Your Own Path[/h2]



The difficult decisions you must make will have planet-wide consequences. See the world through the eyes of an infant AI as they traverse a complicated ocean of self-discovery that shapes the fate of the human race. Navigate your ever-evolving programming to adapt and evolve.

Your colonists look to you for their continued survival. Uncover a looming menace that threatens to see you fail and protect your new home.

[h2]Our Deluxe Edition is available now[/h2]



The deluxe edition is currently 21% off! In addition to the game, this edition includes three amazing extras:

  • Our addictive OST, a perfect Martian soundtrack by the IGF-winning Tomas Batista,
  • The Audiobook, featuring the commanding performance of our all-star cast including Troy Baker, Phil LaMarr, Laila Berzins, Yong Yea, Lynsey Murrell, and Nneka Okoye.
  • A stunning digital Srtbook that features the gorgeous art from the game


https://store.steampowered.com/bundle/18040/Per_Aspera_Deluxe_Edition/

[h2]Check out these tips & tricks for new players[/h2]

Before you begin your journey on Mars, take a look at these tips and tricks we wish we had known before starting the game!

https://steamcommunity.com/sharedfiles/filedetails/?id=2307471419

[h2]Have suggestions? Need to report a bug?[/h2]

We鈥檝e put our hearts and souls into Per Aspera and don鈥檛 plan on stopping anytime soon: we'll be supporting the game for a long time to come with future patches, updates, and more! Your feedback is crucial to us. Please share your ideas, feedback, and suggestions with us over in the Feedback & Suggestions sub-forum!

Found an issue? Per Aspera is a massive game. We鈥檝e worked on this project for years now and we鈥檝e done our best to put out a polished game that has minimal issues. We鈥檒l be closely monitoring all of our communications for reported problems we can fix. If you find any bugs or issues during the course of your journey on Mars, please consider reporting the details of the problem in our sub-forum here!

Per Aspera review - a city builder that's serene yet terrifying

When I begin my terraforming mission on Mars, I am nothing but a voice inside my own head. I have a small base with a few resources and one plucky little worker who's ready to obey my every command. I am AMI, a machine sent to Mars. I have one purpose, one drive, one task: to make Mars habitable for human life.


I can't help but think of Prometheus - the Alien movie no one seems to like - and David the android's complexities, his need to imitate and understand. AMI is the sole entity on Mars, and she speaks to herself through what she understands as 'reflections', making Per Aspera more than a city builder. It's darker, more chilling than it appears at first. I get started on building my base, but there's always something lurking in the back of my mind, like a presence just out of view.


Per Aspera's economy is built on resources and the balancing act of ferrying those resources to different structures as and when they are needed. You start off small, but gradually sweep across craters and unruly terrain, taming Mars into a habitable haven for the incoming humans. AMI may be alone on Mars, but she is not alone - on the other end of a communicator is Doctor Nathan Foster, the scientist that constructed her, and who dubs her the most intelligent machine ever created.


Read the rest of the story...


RELATED LINKS:

Sci-fi colony builder Per Aspera will let you try to terraform Mars (again) this December

Per Aspera has you tame Mars with cute little robots

Phil LaMarr stars as Lt. Carlos Calder贸n!



Meet the analytical Carlos Calder贸n! Lieutenant Calder贸n is the International Space Agency鈥檚 Chief Technologist. The prolific and legendary Phil LaMarr stars as Carlos Calder贸n in Per Aspera!



You鈥檝e likely heard Phil LaMarr from his numerous game and animation credits. He is perhaps best known as the voices of Samurai Jack, Static Shock, Hermes in Futurama, and the Green Lantern in Justice League and Injustice. We鈥檙e honored to have Phil on board to bring Carlos to life! Phil鈥檚 performance is nothing short of amazing and we鈥檙e so excited for everyone to meet Carlos soon.

"There is no room for error and no room for personal ego." -Lt. Calder贸n

Carlos developed an affinity for mathematics and building from an early age. After voluntarily enrolling into the U.S Air Force, he earned his bachelor鈥檚 and master鈥檚 degree in engineering from the Air Force Institute of Technology. He worked at Langley Air Force Base first as a civil engineer and then as the chief of engineering management. In that role he led a team of 2,000 people located all across the world.

"Our partners have invested millions on this mission. We've got commercial obligations to fulfill." -Lt. Calder贸n

The International Space Agency (ISA) recruited Lt. Calder贸n once they began their Mars space programs. At the ISA, he manages the administration and logistics of the mission. Although not a scientific expert himself, his analytical personality means that he excels at his role. His pragmatism has helped him swiftly move up the corporate ladder.

[h2]Per Aspera launches TOMORROW![/h2]

Per Aspera releases this Thursday! The game will be available Dec. 3rd at 9am PST sharp and will cost $29.99 USD.



https://store.steampowered.com/app/803050/Per_Aspera/


First look at combat



As your colony grows and your reach expands, you'll discover looming menances and mysterious combatants. You'll need to defend your colonists by researching military tech and building an army of assault drones. In this blog and in the video below, we reveal a quick overview of the combat in Per Aspera!

https://www.youtube.com/watch?v=z3sQl2I7_vw

Enemy assault drone forces beginning to congregate at two drone hives!

Once you uncover an enemy base, you'll need to pause your terraforming efforts and redirect your energy towards managing this new threat. These forces may seem puny to begin with, but without any defenses of your own, they'll make short work of your base. To avoid watching your colonists' and base's demise, you can begin researching a new branch in the technology tree: Military.

The beginning of the Military technology tree.

The Military technology tree has several different paths and upgrades available for you to prioritize. You can focus on increasing your production by prioritizing research into more efficient assault drone factories. You can build better defensives by researching improved drone hives or building better shields for your assault drones. You can also increase your overall drone capacity or augment your assault drones' weapons and speed.

A group of one hundred assault drones stationed in their drone hive, vigilantly protecting our colony.

Whichever route you decide, you'll need to get started by building at least two crucial buildings. First, you'll need to build an assault drone factory to produce your units. Next, you'll need to construct a hive. The drone hives serve two purposes: they house your assault drones and also serve as a defensive bastion for your surrounding buildings.

Our combined forces handily crushing the enemy drones and destroying their solar farms.

After you've finished manufacturing your assault drones, you're nearly ready to begin the attack. Gather together your forces and decide on a strategy. Will you focus on crushing the enemy's power sources or prioritize nullifying their assault drones? Do you prefer to play defensively or love sabotaging the enemy's production with quick, decisive skirmishes?

The combat lens demonstrating where our force's current targets are and whether there are any approaching enemy drones.

The combat lens is key to prioritizing and identifying threats. Whether you're staging your forces before an attack or making tough decisions during the heat of the battle, you'll want to frequently consult this lens. Using the combat lens can help you quickly establish where your forces are stationed or where they're currently en route to. The combat lens can also help you locate your enemy's forces and even see if they're on the move.

Slowly removing all traces of the enemy.

Once the enemy's drone forces have been forcibly deactivated, you may be tempted to leave. That would be a mistake, however -- you'd find that the enemy base will begin to repair and rebuild the damage done. It's important to clear out the rest of the base whenever possible to prevent them from building back up. Once the enemy has been completely eradicated, you'll be able to move your own colony in and claim those precious resources as your own!

[h2]Per Aspera releases in TWO days![/h2]

It feels unreal to type this... but Per Aspera releases this Thursday! The game will be available Dec. 3rd at 9am PST sharp and will cost $29.99 USD. We're excited to share this game with all of you and watch how you terraform Mars. Thank you for your support and see you on Thursday. 馃ぉ



https://store.steampowered.com/app/803050/Per_Aspera/